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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for ImDrawList, including all inherited members.
| AddBezierCubic(FVector2D P1, FVector2D P2, FVector2D P3, FVector2D P4, FColor Color, float32 Thickness, int NumSegments=0) | ImDrawList | |
| AddBezierQuadratic(FVector2D P1, FVector2D P2, FVector2D P3, FColor Color, float32 Thickness, int NumSegments=0) | ImDrawList | |
| AddCircle(FVector2D Center, float32 Radius, FColor Color, int NumSegments=0, float32 Thickness=1.0f) | ImDrawList | |
| AddCircleFilled(FVector2D Center, float32 Radius, FColor Color, int NumSegments=0) | ImDrawList | |
| AddConvexPolyFilled(TArray< FVector2D > Points, FColor Color) | ImDrawList | |
| AddImage(UTexture Texture, FVector2D Min, FVector2D Max, FVector2D UvMin=FVector2D(0, 0), FVector2D UvMax=FVector2D(1, 1), FColor Color=FColor(255, 255, 255, 255)) | ImDrawList | |
| AddImageQuad(UTexture Texture, FVector2D P1, FVector2D P2, FVector2D P3, FVector2D P4, FVector2D Uv1=FVector2D(0, 0), FVector2D Uv2=FVector2D(1, 0), FVector2D Uv3=FVector2D(1, 1), FVector2D Uv4=FVector2D(0, 1), FColor Color=FColor(255, 255, 255, 255)) | ImDrawList | |
| AddImageRounded(UTexture Texture, FVector2D Min, FVector2D Max, FColor Color, float32 Rounding, int Flags=ImDrawFlags ::None, FVector2D UvMin=FVector2D(0, 0), FVector2D UvMax=FVector2D(1, 1)) | ImDrawList | |
| AddLine(FVector2D P1, FVector2D P2, FColor Color, float32 Thickness=1.0f) | ImDrawList | |
| AddPolyline(TArray< FVector2D > Points, FColor Color, int Flags, float32 Thickness) | ImDrawList | |
| AddQuad(FVector2D P1, FVector2D P2, FVector2D P3, FVector2D P4, FColor Color, float32 Thickness=1.0f) | ImDrawList | |
| AddQuadFilled(FVector2D P1, FVector2D P2, FVector2D P3, FVector2D P4, FColor Color) | ImDrawList | |
| AddRect(FVector2D Min, FVector2D Max, FColor Color, float32 Rounding=0.0f, int Flags=ImDrawFlags ::None, float32 Thickness=1.0f) | ImDrawList | |
| AddRectFilled(FVector2D Min, FVector2D Max, FColor Color, float32 Rounding=0.0f, int Flags=ImDrawFlags ::None) | ImDrawList | |
| AddText(FVector2D Pos, FColor Color, FString Text) | ImDrawList | |
| AddTriangle(FVector2D P1, FVector2D P2, FVector2D P3, FColor Color, float32 Thickness=1.0f) | ImDrawList | |
| AddTriangleFilled(FVector2D P1, FVector2D P2, FVector2D P3, FColor Color) | ImDrawList | |
| ChannelsMerge() | ImDrawList | |
| ChannelsSetCurrent(int Index) | ImDrawList | |
| ChannelsSplit(int Count) | ImDrawList | |
| ClipRectMax | ImDrawList | |
| ClipRectMin | ImDrawList | |
| GetClipRectMax() const | ImDrawList | |
| GetClipRectMin() const | ImDrawList | |
| PathArcTo(FVector2D Center, float32 Radius, float32 AngleMin, float32 AngleMax, int NumSegments=0) | ImDrawList | |
| PathClear() | ImDrawList | |
| PathFillConvex(FColor Color) | ImDrawList | |
| PathLineTo(FVector2D Pos) | ImDrawList | |
| PathRect(FVector2D RectMin, FVector2D RectMax, float32 Rounding=0.0f, int Flags=ImDrawFlags ::None) | ImDrawList | |
| PathStroke(FColor Color, int Flags=ImDrawFlags ::None, float32 Thickness=1.0f) | ImDrawList | |
| PopClipRect() | ImDrawList | |
| PushClipRect(FVector2D Min, FVector2D Max, bool bIntersectWithCurrent=false) | ImDrawList | |
| PushClipRectFullScreen() | ImDrawList |