The state passed into OnPaint that we can expose as a single painting structure to blueprints to allow script code to override OnPaint behavior.
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| void | DrawBox (FVector2D Position, FVector2D Size, FSlateBrush Brush, FLinearColor TintColor=FLinearColor ::White) |
| FLinearColor | GetStyleColor (FName Color) const |
| const FSlateBrush & | GetStyleBrush (FName Brush) const |
| FSlateFontInfo | GetStyleFont (int Size) const |
| void | DrawBox (FVector2D Position, FVector2D Size, FLinearColor Color) |
| void | DrawBox (FVector2D Position, FVector2D Size, FName BrushName, FLinearColor TintColor=FLinearColor ::White) |
| const FGeometry & | GetAllottedGeometry () const |
| void | DrawBox (FVector2D Position, FVector2D Size, USlateBrushAsset Brush, FLinearColor TintColor=FLinearColor ::White) |
| void | DrawLine (FVector2D PositionA, FVector2D PositionB, FLinearColor Color, float32 Thickness=1.f, bool bAntiAlias=true) |
| void | DrawLines (TArray< FVector2D > Points, FLinearColor Color, float32 Thickness=1.f, bool bAntiAlias=true) |
| void | DrawText (FString Text, FVector2D Position, FLinearColor Color) |
| void | DrawText (FSlateFontInfo Font, FString Text, FVector2D Position, FLinearColor Color) |
| FPaintContext & | opAssign (FPaintContext Other) |
The state passed into OnPaint that we can expose as a single painting structure to blueprints to allow script code to override OnPaint behavior.