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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This handle is required for things outside of FActiveGameplayEffectsContainer to refer to a specific active GameplayEffect For example if a skill needs to create an active effect and then destroy that specific effect that it created, it has to do so through a handle. a pointer or index into the active list is not sufficient. These are not synchronized between clients and server. More...
Public Member Functions | |
Functions | |
| FActiveGameplayEffectHandle & | opAssign (FActiveGameplayEffectHandle Other) |
This handle is required for things outside of FActiveGameplayEffectsContainer to refer to a specific active GameplayEffect For example if a skill needs to create an active effect and then destroy that specific effect that it created, it has to do so through a handle. a pointer or index into the active list is not sufficient. These are not synchronized between clients and server.
| FActiveGameplayEffectHandle & opAssign | ( | FActiveGameplayEffectHandle | Other | ) |