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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Handle that wraps a FGameplayEffectContext or subclass, to allow it to be polymorphic and replicate properly. More...
Public Attributes | |
Variables | |
| const FVector | Origin |
| const int | AbilityLevel |
| const TArray< AActor > | Actors |
| AActor | EffectCauser |
| const AActor | Instigator |
| const UGameplayAbility | Ability |
| const AActor | OriginalInstigator |
| const UAbilitySystemComponent | OriginalInstigatorAbilitySystemComponent |
| const UObject | SourceObject |
| FGameplayEffectContext_HitResponse | HitContext |
Handle that wraps a FGameplayEffectContext or subclass, to allow it to be polymorphic and replicate properly.
| void AddHitResult | ( | FHitResult | InHitResult, |
| bool | bReset ) |
| void AddOrigin | ( | FVector | InOrigin | ) |
| void AddSourceObject | ( | UObject | NewSourceObject | ) |
| void Clear | ( | ) |
| const UGameplayAbility GetAbility | ( | ) | const |
| int GetAbilityLevel | ( | ) | const |
| AActor GetEffectCauser | ( | ) | const |
| FGameplayEffectContext_HitResponse GetHitContext | ( | ) | const |
| bool GetHitResult | ( | FHitResult & | OutHitResult | ) | const |
| AActor GetInstigator | ( | ) | const |
| FVector GetOrigin | ( | ) | const |
| AActor GetOriginalInstigator | ( | ) | const |
| UAbilitySystemComponent GetOriginalInstigatorAbilitySystemComponent | ( | ) | const |
| void GetOwnedGameplayTags | ( | FGameplayTagContainer & | ActorTagContainer, |
| FGameplayTagContainer & | SpecTagContainer ) const |
| UObject GetSourceObject | ( | ) | const |
| bool HasOrigin | ( | ) | const |
| bool IsLocallyControlled | ( | ) | const |
| bool IsLocallyControlledPlayer | ( | ) | const |
| bool IsValid | ( | ) | const |
| FGameplayEffectContextHandle & opAssign | ( | FGameplayEffectContextHandle | Other | ) |
| void SetAbility | ( | const UGameplayAbility | InGameplayAbility | ) |
| void SetEffectCauser | ( | AActor | NewEffectCauser | ) |
| void SetHitContext | ( | FGameplayEffectContext_HitResponse | HitData | ) |
| const UGameplayAbility Ability |
| const int AbilityLevel |
| AActor EffectCauser |
| FGameplayEffectContext_HitResponse HitContext |
| const AActor Instigator |
| const FVector Origin |
| const AActor OriginalInstigator |
| const UAbilitySystemComponent OriginalInstigatorAbilitySystemComponent |
| const UObject SourceObject |