G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayEffectContextHandle Member List

This is the complete list of members for FGameplayEffectContextHandle, including all inherited members.

AbilityFGameplayEffectContextHandle
AbilityLevelFGameplayEffectContextHandle
ActorsFGameplayEffectContextHandle
AddActors(TArray< AActor > InActors, bool bReset)FGameplayEffectContextHandle
AddHitResult(FHitResult InHitResult, bool bReset)FGameplayEffectContextHandle
AddInstigator(AActor InInstigator, AActor InEffectCauser)FGameplayEffectContextHandle
AddOrigin(FVector InOrigin)FGameplayEffectContextHandle
AddSourceObject(UObject NewSourceObject)FGameplayEffectContextHandle
Clear()FGameplayEffectContextHandle
EffectCauserFGameplayEffectContextHandle
GetAbility() constFGameplayEffectContextHandle
GetAbilityLevel() constFGameplayEffectContextHandle
GetActors()FGameplayEffectContextHandle
GetEffectCauser() constFGameplayEffectContextHandle
GetHitContext() constFGameplayEffectContextHandle
GetHitResult(FHitResult &OutHitResult) constFGameplayEffectContextHandle
GetInstigator() constFGameplayEffectContextHandle
GetOrigin() constFGameplayEffectContextHandle
GetOriginalInstigator() constFGameplayEffectContextHandle
GetOriginalInstigatorAbilitySystemComponent() constFGameplayEffectContextHandle
GetOwnedGameplayTags(FGameplayTagContainer &ActorTagContainer, FGameplayTagContainer &SpecTagContainer) constFGameplayEffectContextHandle
GetSourceObject() constFGameplayEffectContextHandle
HasOrigin() constFGameplayEffectContextHandle
HitContextFGameplayEffectContextHandle
InstigatorFGameplayEffectContextHandle
IsLocallyControlled() constFGameplayEffectContextHandle
IsLocallyControlledPlayer() constFGameplayEffectContextHandle
IsValid() constFGameplayEffectContextHandle
opAssign(FGameplayEffectContextHandle Other)FGameplayEffectContextHandle
OriginFGameplayEffectContextHandle
OriginalInstigatorFGameplayEffectContextHandle
OriginalInstigatorAbilitySystemComponentFGameplayEffectContextHandle
SetAbility(const UGameplayAbility InGameplayAbility)FGameplayEffectContextHandle
SetEffectCauser(AActor NewEffectCauser)FGameplayEffectContextHandle
SetHitContext(FGameplayEffectContext_HitResponse HitData)FGameplayEffectContextHandle
SourceObjectFGameplayEffectContextHandle