|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Classes | |
| class | ALevelSequenceActor |
| Actor responsible for controlling a specific level sequence in the world. More... | |
| class | ALevelSequenceMediaController |
| Replicated actor class that is responsible for instigating various cinematic assets (Media, Audio, Level Sequences) in a synchronized fasion. More... | |
| class | AReplicatedLevelSequenceActor |
| A level sequence actor that is set to always be relevant for networking purposes. More... | |
| struct | FBoundActorProxy |
| struct | FLevelSequenceAnimSequenceLinkItem |
| Link To Anim Sequence that we are linked too. More... | |
| struct | FLevelSequenceCameraSettings |
| struct | FLevelSequencePlayerSnapshot |
| Frame snapshot information for a level sequence. More... | |
| class | FOnLevelSequenceLoaded__LevelSequenceActor |
| class | FOnLevelSequencePlayerCameraCutEvent |
| class | UAnimSequenceLevelSequenceLink |
| Link To Level Sequence That may be driving the anim sequence. More... | |
| class | UDefaultLevelSequenceInstanceData |
| Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin. More... | |
| class | ULegacyLevelSequenceDirectorBlueprint |
| class | ULevelSequence |
| Movie scene animation for Actors. More... | |
| class | ULevelSequenceAnimSequenceLink |
| Link To Set of Anim Sequences that we may be linked to. More... | |
| class | ULevelSequenceBurnIn |
| Base class for level sequence burn ins. More... | |
| class | ULevelSequenceBurnInInitSettings |
| class | ULevelSequenceBurnInOptions |
| class | ULevelSequenceDirector |
| class | ULevelSequencePlayer |
| ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime. More... | |
| class | ULevelSequenceProjectSettings |
| Settings for level sequences. More... | |