G1R AngelScript
Scripting reference for the Gothic 1 Remake
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LevelSequence

Classes

class  ALevelSequenceActor
 Actor responsible for controlling a specific level sequence in the world. More...
class  ALevelSequenceMediaController
 Replicated actor class that is responsible for instigating various cinematic assets (Media, Audio, Level Sequences) in a synchronized fasion. More...
class  AReplicatedLevelSequenceActor
 A level sequence actor that is set to always be relevant for networking purposes. More...
struct  FBoundActorProxy
struct  FLevelSequenceAnimSequenceLinkItem
 Link To Anim Sequence that we are linked too. More...
struct  FLevelSequenceCameraSettings
struct  FLevelSequencePlayerSnapshot
 Frame snapshot information for a level sequence. More...
class  FOnLevelSequenceLoaded__LevelSequenceActor
class  FOnLevelSequencePlayerCameraCutEvent
 Link To Level Sequence That may be driving the anim sequence. More...
class  UDefaultLevelSequenceInstanceData
 Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin. More...
class  ULegacyLevelSequenceDirectorBlueprint
class  ULevelSequence
 Movie scene animation for Actors. More...
 Link To Set of Anim Sequences that we may be linked to. More...
class  ULevelSequenceBurnIn
 Base class for level sequence burn ins. More...
class  ULevelSequenceBurnInInitSettings
class  ULevelSequenceBurnInOptions
class  ULevelSequenceDirector
class  ULevelSequencePlayer
 ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime. More...
class  ULevelSequenceProjectSettings
 Settings for level sequences. More...

Detailed Description