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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Sequencer | |
| void | OnCreated () |
| Called when this director is created. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Cinematics | |
| ULevelSequencePlayer | Player |
| Pointer to the player that's playing back this director's sequence. Only valid in game or in PIE/Simulate. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Sequencer|Director | |
| const FQualifiedFrameTime | MasterSequenceTime |
| const FQualifiedFrameTime | RootSequenceTime |
| Get the current time for the outermost (root) sequence. | |
| const UMovieSceneSequence | Sequence |
| Get the current sequence that this director is playing back within. | |
| const FQualifiedFrameTime | CurrentTime |
| Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director). | |
| UObject | GetBoundObject (FMovieSceneObjectBindingID ObjectBinding) |
| Resolve the first valid binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node). | |
| TArray< UObject > | GetBoundObjects (FMovieSceneObjectBindingID ObjectBinding) |
| Resolve the bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node). | |
| FQualifiedFrameTime | GetCurrentTime () const |
| Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director). | |
| AActor | GetBoundActor (FMovieSceneObjectBindingID ObjectBinding) |
| Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node). | |
| FQualifiedFrameTime | GetRootSequenceTime () const |
| Get the current time for the outermost (root) sequence. | |
| UMovieSceneSequence | GetSequence () |
| Get the current sequence that this director is playing back within. | |
| TArray< AActor > | GetBoundActors (FMovieSceneObjectBindingID ObjectBinding) |
| Resolve the actor bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node). | |
| FQualifiedFrameTime | GetMasterSequenceTime () const |
| AActor GetBoundActor | ( | FMovieSceneObjectBindingID | ObjectBinding | ) |
Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).
| ObjectBinding | The ID for the object binding inside this sub-sequence or one of its children to resolve |
Resolve the actor bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).
| ObjectBinding | The ID for the object binding inside this sub-sequence or one of its children to resolve |
| UObject GetBoundObject | ( | FMovieSceneObjectBindingID | ObjectBinding | ) |
Resolve the first valid binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).
| ObjectBinding | The ID for the object binding inside this sub-sequence or one of its children to resolve |
Resolve the bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).
| ObjectBinding | The ID for the object binding inside this sub-sequence or one of its children to resolve |
| FQualifiedFrameTime GetCurrentTime | ( | ) | const |
Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director).
| FQualifiedFrameTime GetMasterSequenceTime | ( | ) | const |
| FQualifiedFrameTime GetRootSequenceTime | ( | ) | const |
Get the current time for the outermost (root) sequence.
| UMovieSceneSequence GetSequence | ( | ) |
Get the current sequence that this director is playing back within.
| void OnCreated | ( | ) |
Called when this director is created.
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static |
| const FQualifiedFrameTime CurrentTime |
Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director).
| const FQualifiedFrameTime MasterSequenceTime |
| ULevelSequencePlayer Player |
Pointer to the player that's playing back this director's sequence. Only valid in game or in PIE/Simulate.
| const FQualifiedFrameTime RootSequenceTime |
Get the current time for the outermost (root) sequence.
| const UMovieSceneSequence Sequence |
Get the current sequence that this director is playing back within.