G1R AngelScript
Scripting reference for the Gothic 1 Remake
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ULevelSequenceDirector Class Reference

Public Member Functions

Sequencer
void OnCreated ()
 Called when this director is created.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Cinematics
ULevelSequencePlayer Player
 Pointer to the player that's playing back this director's sequence. Only valid in game or in PIE/Simulate.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Sequencer|Director

const FQualifiedFrameTime MasterSequenceTime
const FQualifiedFrameTime RootSequenceTime
 Get the current time for the outermost (root) sequence.
const UMovieSceneSequence Sequence
 Get the current sequence that this director is playing back within.
const FQualifiedFrameTime CurrentTime
 Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director).
UObject GetBoundObject (FMovieSceneObjectBindingID ObjectBinding)
 Resolve the first valid binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).
TArray< UObject > GetBoundObjects (FMovieSceneObjectBindingID ObjectBinding)
 Resolve the bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).
FQualifiedFrameTime GetCurrentTime () const
 Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director).
AActor GetBoundActor (FMovieSceneObjectBindingID ObjectBinding)
 Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).
FQualifiedFrameTime GetRootSequenceTime () const
 Get the current time for the outermost (root) sequence.
UMovieSceneSequence GetSequence ()
 Get the current sequence that this director is playing back within.
TArray< AActor > GetBoundActors (FMovieSceneObjectBindingID ObjectBinding)
 Resolve the actor bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).
FQualifiedFrameTime GetMasterSequenceTime () const

Member Function Documentation

◆ GetBoundActor()

AActor GetBoundActor ( FMovieSceneObjectBindingID ObjectBinding)

Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).

Parameters
ObjectBindingThe ID for the object binding inside this sub-sequence or one of its children to resolve

◆ GetBoundActors()

TArray< AActor > GetBoundActors ( FMovieSceneObjectBindingID ObjectBinding)

Resolve the actor bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).

Parameters
ObjectBindingThe ID for the object binding inside this sub-sequence or one of its children to resolve

◆ GetBoundObject()

UObject GetBoundObject ( FMovieSceneObjectBindingID ObjectBinding)

Resolve the first valid binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).

Parameters
ObjectBindingThe ID for the object binding inside this sub-sequence or one of its children to resolve

◆ GetBoundObjects()

TArray< UObject > GetBoundObjects ( FMovieSceneObjectBindingID ObjectBinding)

Resolve the bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node).

Parameters
ObjectBindingThe ID for the object binding inside this sub-sequence or one of its children to resolve

◆ GetCurrentTime()

FQualifiedFrameTime GetCurrentTime ( ) const

Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director).

Returns
The current playback position of this director's sequence

◆ GetMasterSequenceTime()

FQualifiedFrameTime GetMasterSequenceTime ( ) const

◆ GetRootSequenceTime()

FQualifiedFrameTime GetRootSequenceTime ( ) const

Get the current time for the outermost (root) sequence.

Returns
The current playback position of the outermost (root) sequence

◆ GetSequence()

UMovieSceneSequence GetSequence ( )

Get the current sequence that this director is playing back within.

◆ OnCreated()

void OnCreated ( )

Called when this director is created.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ CurrentTime

const FQualifiedFrameTime CurrentTime

Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director).

◆ MasterSequenceTime

const FQualifiedFrameTime MasterSequenceTime

◆ Player

Pointer to the player that's playing back this director's sequence. Only valid in game or in PIE/Simulate.

◆ RootSequenceTime

const FQualifiedFrameTime RootSequenceTime

Get the current time for the outermost (root) sequence.

◆ Sequence

const UMovieSceneSequence Sequence

Get the current sequence that this director is playing back within.