G1R AngelScript
Scripting reference for the Gothic 1 Remake
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ULevelSequenceProjectSettings Class Reference

Settings for level sequences. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()

Public Attributes

Timeline
FString DefaultDisplayRate
 Specifies default display frame rate for newly created level sequences; also defines frame locked frame rate where sequences are set to be frame locked. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms).
FString DefaultTickResolution
 Specifies default tick resolution for newly created level sequences. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms).
EUpdateClockSource DefaultClockSource
 Specifies default clock source for newly created level sequences. Examples: 0: Tick, 1: Platform, 2: Audio, 3: RelativeTimecode, 4: Timecode, 5: Custom.
bool bDefaultLockEngineToDisplayRate
 0: Playback locked to playback frames 1: Unlocked playback with sub frame interpolation

Detailed Description

Settings for level sequences.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bDefaultLockEngineToDisplayRate

bool bDefaultLockEngineToDisplayRate

0: Playback locked to playback frames 1: Unlocked playback with sub frame interpolation

◆ DefaultClockSource

EUpdateClockSource DefaultClockSource

Specifies default clock source for newly created level sequences. Examples: 0: Tick, 1: Platform, 2: Audio, 3: RelativeTimecode, 4: Timecode, 5: Custom.

◆ DefaultDisplayRate

FString DefaultDisplayRate

Specifies default display frame rate for newly created level sequences; also defines frame locked frame rate where sequences are set to be frame locked. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms).

◆ DefaultTickResolution

FString DefaultTickResolution

Specifies default tick resolution for newly created level sequences. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms).