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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Settings for level sequences. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
Public Attributes | |
Timeline | |
| FString | DefaultDisplayRate |
| Specifies default display frame rate for newly created level sequences; also defines frame locked frame rate where sequences are set to be frame locked. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms). | |
| FString | DefaultTickResolution |
| Specifies default tick resolution for newly created level sequences. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms). | |
| EUpdateClockSource | DefaultClockSource |
| Specifies default clock source for newly created level sequences. Examples: 0: Tick, 1: Platform, 2: Audio, 3: RelativeTimecode, 4: Timecode, 5: Custom. | |
| bool | bDefaultLockEngineToDisplayRate |
| 0: Playback locked to playback frames 1: Unlocked playback with sub frame interpolation | |
Settings for level sequences.
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static |
| bool bDefaultLockEngineToDisplayRate |
0: Playback locked to playback frames 1: Unlocked playback with sub frame interpolation
| EUpdateClockSource DefaultClockSource |
Specifies default clock source for newly created level sequences. Examples: 0: Tick, 1: Platform, 2: Audio, 3: RelativeTimecode, 4: Timecode, 5: Custom.
| FString DefaultDisplayRate |
Specifies default display frame rate for newly created level sequences; also defines frame locked frame rate where sequences are set to be frame locked. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms).
| FString DefaultTickResolution |
Specifies default tick resolution for newly created level sequences. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms).