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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
Sequencer|Player | |
| const UCameraComponent | ActiveCameraComponent |
| Get the active camera cut camera. | |
| FOnLevelSequencePlayerCameraCutEvent | OnCameraCut |
| Event triggered when there is a camera cut. | |
| static ULevelSequencePlayer | CreateLevelSequencePlayer (ULevelSequence LevelSequence, FMovieSceneSequencePlaybackSettings Settings, ALevelSequenceActor &OutActor) |
| Create a new level sequence player. | |
| UCameraComponent | GetActiveCameraComponent () const |
| Get the active camera cut camera. | |
ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime.
This class keeps track of playback state and provides functions for manipulating an level sequence while its playing.
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static |
Create a new level sequence player.
| WorldContextObject | Context object from which to retrieve a UWorld. |
| LevelSequence | The level sequence to play. |
| Settings | The desired playback settings |
| OutActor | The level sequence actor created to play this sequence. |
| UCameraComponent GetActiveCameraComponent | ( | ) | const |
Get the active camera cut camera.
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static |
| const UCameraComponent ActiveCameraComponent |
Get the active camera cut camera.
| FOnLevelSequencePlayerCameraCutEvent OnCameraCut |
Event triggered when there is a camera cut.