G1R AngelScript
Scripting reference for the Gothic 1 Remake
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ULevelSequencePlayer Class Reference

ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()

Sequencer|Player

const UCameraComponent ActiveCameraComponent
 Get the active camera cut camera.
FOnLevelSequencePlayerCameraCutEvent OnCameraCut
 Event triggered when there is a camera cut.
static ULevelSequencePlayer CreateLevelSequencePlayer (ULevelSequence LevelSequence, FMovieSceneSequencePlaybackSettings Settings, ALevelSequenceActor &OutActor)
 Create a new level sequence player.
UCameraComponent GetActiveCameraComponent () const
 Get the active camera cut camera.

Detailed Description

ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime.

This class keeps track of playback state and provides functions for manipulating an level sequence while its playing.

Member Function Documentation

◆ CreateLevelSequencePlayer()

ULevelSequencePlayer CreateLevelSequencePlayer ( ULevelSequence LevelSequence,
FMovieSceneSequencePlaybackSettings Settings,
ALevelSequenceActor & OutActor )
static

Create a new level sequence player.

Parameters
WorldContextObjectContext object from which to retrieve a UWorld.
LevelSequenceThe level sequence to play.
SettingsThe desired playback settings
OutActorThe level sequence actor created to play this sequence.

◆ GetActiveCameraComponent()

UCameraComponent GetActiveCameraComponent ( ) const

Get the active camera cut camera.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ActiveCameraComponent

const UCameraComponent ActiveCameraComponent

Get the active camera cut camera.

◆ OnCameraCut

Event triggered when there is a camera cut.