G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UStreamableSparseVolumeTexture Class Reference

Represents a streamable SparseVolumeTexture asset and serves as base class for UStaticSparseVolumeTexture and UAnimatedSparseVolumeTexture. It has an array of USparseVolumeTextureFrame. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from USparseVolumeTexture
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ImportSettings
UAssetImportData AssetImportData
Texture
TextureAddress AddressZ
 The addressing mode to use for the Z axis.
bool bLocalDDCOnly
 If enabled, the SparseVolumeTexture is only going to use the local DDC. For certain assets it might be reasonable to also use the remote DDC, but for larger assets this will mean long up- and download times.
float32 StreamingPoolSizeFactor
 The SVT streaming pool is sized such that it can hold the largest frame multiplied by this value. There should be some slack to allow for prefetching frames.
TextureAddress AddressX
 The addressing mode to use for the X axis.
float32 PrefetchPercentageStepSize
 When using non-blocking streaming requests, upcoming frames are loaded into memory in advance. This property controls the size reduction in percent of each additional prefetched frames. A value of 20.0 would prefetch frame N+1 at 80%, N+2 at 60%, N+3 at 40% etc.
float32 PrefetchPercentageBias
 When using non-blocking streaming requests, upcoming frames are loaded into memory in advance. This property applies a bias in percent to how much data is prefetched for every frame. A value of 20.0 adds 20% to all prefetch percentages. So if PrefetchPercentageStepSize is set to 20.0, frame N+1 is prefetched at 80% + 20% = 100%, frame N+2 at 60% + 20% = 80%, N+3 at 40% + 20% = 60% etc.
TextureAddress AddressY
 The addressing mode to use for the Y axis.
int NumberOfPrefetchFrames
 When using non-blocking streaming requests, upcoming frames are loaded into memory in advance. This property controls how many frames to prefetch.
TArray< TObjectPtr< UAssetUserData > > AssetUserData
 Array of user data stored with the asset.
const int NumFrames
const int NumMipLevels
const int SizeX
const int SizeY
const int SizeZ
const FTransform FrameTransform
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

int GetNumFrames () const
int GetNumMipLevels () const
int GetSizeX () const
int GetSizeY () const
int GetSizeZ () const
FTransform GetFrameTransform () const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Represents a streamable SparseVolumeTexture asset and serves as base class for UStaticSparseVolumeTexture and UAnimatedSparseVolumeTexture. It has an array of USparseVolumeTextureFrame.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AddressX

TextureAddress AddressX

The addressing mode to use for the X axis.

◆ AddressY

TextureAddress AddressY

The addressing mode to use for the Y axis.

◆ AddressZ

TextureAddress AddressZ

The addressing mode to use for the Z axis.

◆ AssetImportData

UAssetImportData AssetImportData

◆ AssetUserData

TArray<TObjectPtr<UAssetUserData> > AssetUserData

Array of user data stored with the asset.

◆ bLocalDDCOnly

bool bLocalDDCOnly

If enabled, the SparseVolumeTexture is only going to use the local DDC. For certain assets it might be reasonable to also use the remote DDC, but for larger assets this will mean long up- and download times.

◆ NumberOfPrefetchFrames

int NumberOfPrefetchFrames

When using non-blocking streaming requests, upcoming frames are loaded into memory in advance. This property controls how many frames to prefetch.

◆ PrefetchPercentageBias

float32 PrefetchPercentageBias

When using non-blocking streaming requests, upcoming frames are loaded into memory in advance. This property applies a bias in percent to how much data is prefetched for every frame. A value of 20.0 adds 20% to all prefetch percentages. So if PrefetchPercentageStepSize is set to 20.0, frame N+1 is prefetched at 80% + 20% = 100%, frame N+2 at 60% + 20% = 80%, N+3 at 40% + 20% = 60% etc.

◆ PrefetchPercentageStepSize

float32 PrefetchPercentageStepSize

When using non-blocking streaming requests, upcoming frames are loaded into memory in advance. This property controls the size reduction in percent of each additional prefetched frames. A value of 20.0 would prefetch frame N+1 at 80%, N+2 at 60%, N+3 at 40% etc.

◆ StreamingPoolSizeFactor

float32 StreamingPoolSizeFactor

The SVT streaming pool is sized such that it can hold the largest frame multiplied by this value. There should be some slack to allow for prefetching frames.