G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UStereoLayerShapeEquirect Class Reference

Public Member Functions

Components|Stereo Layer
void SetEquirectProps (FEquirectProps InScaleBiases)
 Set Equirect layer properties: UVRect, Scale, and Bias.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UStereoLayerShape
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Equirect Properties
FBox2D RightUVRect
 Right source texture UVRect, specifying portion of input texture corresponding to right eye.
FVector2D LeftScale
 Left eye's texture coordinate scale after mapping to 2D.
FVector2D RightScale
 Right eye's texture coordinate scale after mapping to 2D.
FVector2D LeftBias
 Left eye's texture coordinate bias after mapping to 2D.
FVector2D RightBias
 Right eye's texture coordinate bias after mapping to 2D.
float32 Radius
 Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).
FBox2D LeftUVRect
 Left source texture UVRect, specifying portion of input texture corresponding to left eye.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetEquirectProps()

void SetEquirectProps ( FEquirectProps InScaleBiases)

Set Equirect layer properties: UVRect, Scale, and Bias.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ LeftBias

FVector2D LeftBias

Left eye's texture coordinate bias after mapping to 2D.

◆ LeftScale

FVector2D LeftScale

Left eye's texture coordinate scale after mapping to 2D.

◆ LeftUVRect

FBox2D LeftUVRect

Left source texture UVRect, specifying portion of input texture corresponding to left eye.

◆ Radius

float32 Radius

Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).

◆ RightBias

FVector2D RightBias

Right eye's texture coordinate bias after mapping to 2D.

◆ RightScale

FVector2D RightScale

Right eye's texture coordinate scale after mapping to 2D.

◆ RightUVRect

FBox2D RightUVRect

Right source texture UVRect, specifying portion of input texture corresponding to right eye.