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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Properties for equirect layers. More...
Public Member Functions | |
Functions | |
| FEquirectProps & | opAssign (FEquirectProps Other) |
Public Attributes | |
StereoLayer | Equirect Layer Properties | |
| FBox2D | RightUVRect |
| Right source texture UVRect, specifying portion of input texture corresponding to right eye. | |
| FVector2D | LeftScale |
| Left eye's texture coordinate scale after mapping to 2D. | |
| FVector2D | RightScale |
| Right eye's texture coordinate scale after mapping to 2D. | |
| FVector2D | LeftBias |
| Left eye's texture coordinate bias after mapping to 2D. | |
| FVector2D | RightBias |
| Right eye's texture coordinate bias after mapping to 2D. | |
| float32 | Radius |
| Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere). | |
| FBox2D | LeftUVRect |
| Left source texture UVRect, specifying portion of input texture corresponding to left eye. | |
Properties for equirect layers.
| FEquirectProps & opAssign | ( | FEquirectProps | Other | ) |
| FVector2D LeftBias |
Left eye's texture coordinate bias after mapping to 2D.
| FVector2D LeftScale |
Left eye's texture coordinate scale after mapping to 2D.
| FBox2D LeftUVRect |
Left source texture UVRect, specifying portion of input texture corresponding to left eye.
| float32 Radius |
Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).
| FVector2D RightBias |
Right eye's texture coordinate bias after mapping to 2D.
| FVector2D RightScale |
Right eye's texture coordinate scale after mapping to 2D.
| FBox2D RightUVRect |
Right source texture UVRect, specifying portion of input texture corresponding to right eye.