G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FEquirectProps Struct Reference

Properties for equirect layers. More...

Public Member Functions

Functions
FEquirectProps & opAssign (FEquirectProps Other)

Public Attributes

StereoLayer | Equirect Layer Properties
FBox2D RightUVRect
 Right source texture UVRect, specifying portion of input texture corresponding to right eye.
FVector2D LeftScale
 Left eye's texture coordinate scale after mapping to 2D.
FVector2D RightScale
 Right eye's texture coordinate scale after mapping to 2D.
FVector2D LeftBias
 Left eye's texture coordinate bias after mapping to 2D.
FVector2D RightBias
 Right eye's texture coordinate bias after mapping to 2D.
float32 Radius
 Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).
FBox2D LeftUVRect
 Left source texture UVRect, specifying portion of input texture corresponding to left eye.

Detailed Description

Properties for equirect layers.

Member Function Documentation

◆ opAssign()

FEquirectProps & opAssign ( FEquirectProps Other)

Member Data Documentation

◆ LeftBias

FVector2D LeftBias

Left eye's texture coordinate bias after mapping to 2D.

◆ LeftScale

FVector2D LeftScale

Left eye's texture coordinate scale after mapping to 2D.

◆ LeftUVRect

FBox2D LeftUVRect

Left source texture UVRect, specifying portion of input texture corresponding to left eye.

◆ Radius

float32 Radius

Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).

◆ RightBias

FVector2D RightBias

Right eye's texture coordinate bias after mapping to 2D.

◆ RightScale

FVector2D RightScale

Right eye's texture coordinate scale after mapping to 2D.

◆ RightUVRect

FBox2D RightUVRect

Right source texture UVRect, specifying portion of input texture corresponding to right eye.