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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Animation | |
| USkeletalMeshSocket | FindSocketInfo (FName InSocketName, FTransform &OutTransform, int &OutBoneIndex, int &OutIndex) const |
| Find a socket object and associated info in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. Also returns the index for the socket allowing for future fast access via GetSocketByIndex() Also returns the socket transform and the bone index (if any). | |
| USkeletalMeshSocket | FindSocket (FName InSocketName) const |
| Find a socket object in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. | |
| Public Member Functions inherited from UStreamableRenderAsset | |
| void | SetForceMipLevelsToBeResident (float32 Seconds, int CinematicLODGroupMask=0) |
| Tells the streaming system that it should force all mip-levels to be resident for a number of seconds. | |
| void | SetNeverStream (bool Value) |
| bool | GetbGlobalForceMipLevelsToBeResident () const |
| Global and serialized version of ForceMiplevelsToBeResident. | |
| void | SetbGlobalForceMipLevelsToBeResident (bool Value) |
| Global and serialized version of ForceMiplevelsToBeResident. | |
| bool | GetNeverStream () const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UStreamableRenderAsset | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Physics | |
| bool | m_AllowPhysicsBoneSkipOptimization |
| THQNBCN Start JConradie : flag to allow skipping of physics bone skipping (see SkeletalMeshComponentPhysics.cpp). | |
| Public Attributes inherited from UStreamableRenderAsset | |
| bool | NeverStream |
| bool | bGlobalForceMipLevelsToBeResident |
| Global and serialized version of ForceMiplevelsToBeResident. | |
| int | NumCinematicMipLevels |
| Number of mip-levels to use for cinematic quality. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| USkeletalMeshSocket FindSocket | ( | FName | InSocketName | ) | const |
Find a socket object in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one.
| USkeletalMeshSocket FindSocketInfo | ( | FName | InSocketName, |
| FTransform & | OutTransform, | ||
| int & | OutBoneIndex, | ||
| int & | OutIndex ) const |
Find a socket object and associated info in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. Also returns the index for the socket allowing for future fast access via GetSocketByIndex() Also returns the socket transform and the bone index (if any).
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static |
| bool m_AllowPhysicsBoneSkipOptimization |
THQNBCN Start JConradie : flag to allow skipping of physics bone skipping (see SkeletalMeshComponentPhysics.cpp).