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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Object within PlayerController that processes player input. Only exists on the client in network games. More...
Public Member Functions | |
Functions | |
| void | ForceRebuildingKeyMaps (bool bRestoreDefaults=false) |
| const TArray< FInputActionKeyMapping > & | GetEngineDefinedActionMappings (const FName ActionName) |
| const TArray< FInputAxisKeyMapping > & | GetEngineDefinedAxisMappings (const FName AxisName) |
| const TArray< FInputActionKeyMapping > & | GetKeysForAction (const FName ActionName) |
| void | AddAxisMapping (FInputAxisKeyMapping KeyMapping) |
| const TArray< FInputAxisKeyMapping > & | GetKeysForAxis (const FName AxisName) |
| void | AddActionMapping (FInputActionKeyMapping KeyMapping) |
| float32 | GetMouseSensitivityY () |
| void | InvertAxis (const FName AxisName) |
| void | RemoveActionMapping (FInputActionKeyMapping KeyMapping) |
| void | RemoveAxisMapping (FInputAxisKeyMapping KeyMapping) |
| void | SetMouseSensitivity (float32 Sensitivity) |
| float32 | GetMouseSensitivityX () |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Variables | |
| const float32 | MouseSensitivityY |
| const float32 | MouseSensitivityX |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Input | |
| const APlayerController | OuterAPlayerController |
| Return's this object casted to a player controller. This can be null if there is no player controller. | |
| APlayerController | GetOuterAPlayerController () const |
| Return's this object casted to a player controller. This can be null if there is no player controller. | |
Object within PlayerController that processes player input. Only exists on the client in network games.
@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html
| void AddActionMapping | ( | FInputActionKeyMapping | KeyMapping | ) |
| void AddAxisMapping | ( | FInputAxisKeyMapping | KeyMapping | ) |
| void ForceRebuildingKeyMaps | ( | bool | bRestoreDefaults = false | ) |
| const TArray< FInputActionKeyMapping > & GetEngineDefinedActionMappings | ( | const FName | ActionName | ) |
| const TArray< FInputAxisKeyMapping > & GetEngineDefinedAxisMappings | ( | const FName | AxisName | ) |
| const TArray< FInputActionKeyMapping > & GetKeysForAction | ( | const FName | ActionName | ) |
| const TArray< FInputAxisKeyMapping > & GetKeysForAxis | ( | const FName | AxisName | ) |
| float32 GetMouseSensitivityX | ( | ) |
| float32 GetMouseSensitivityY | ( | ) |
| APlayerController GetOuterAPlayerController | ( | ) | const |
Return's this object casted to a player controller. This can be null if there is no player controller.
| void InvertAxis | ( | const FName | AxisName | ) |
| void RemoveActionMapping | ( | FInputActionKeyMapping | KeyMapping | ) |
| void RemoveAxisMapping | ( | FInputAxisKeyMapping | KeyMapping | ) |
| void SetMouseSensitivity | ( | float32 | Sensitivity | ) |
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static |
| const float32 MouseSensitivityX |
| const float32 MouseSensitivityY |
| const APlayerController OuterAPlayerController |
Return's this object casted to a player controller. This can be null if there is no player controller.