G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPlayerInput Class Reference

Object within PlayerController that processes player input. Only exists on the client in network games. More...

Public Member Functions

Functions
void ForceRebuildingKeyMaps (bool bRestoreDefaults=false)
const TArray< FInputActionKeyMapping > & GetEngineDefinedActionMappings (const FName ActionName)
const TArray< FInputAxisKeyMapping > & GetEngineDefinedAxisMappings (const FName AxisName)
const TArray< FInputActionKeyMapping > & GetKeysForAction (const FName ActionName)
void AddAxisMapping (FInputAxisKeyMapping KeyMapping)
const TArray< FInputAxisKeyMapping > & GetKeysForAxis (const FName AxisName)
void AddActionMapping (FInputActionKeyMapping KeyMapping)
float32 GetMouseSensitivityY ()
void InvertAxis (const FName AxisName)
void RemoveActionMapping (FInputActionKeyMapping KeyMapping)
void RemoveAxisMapping (FInputAxisKeyMapping KeyMapping)
void SetMouseSensitivity (float32 Sensitivity)
float32 GetMouseSensitivityX ()
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Variables
const float32 MouseSensitivityY
const float32 MouseSensitivityX
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Input

const APlayerController OuterAPlayerController
 Return's this object casted to a player controller. This can be null if there is no player controller.
APlayerController GetOuterAPlayerController () const
 Return's this object casted to a player controller. This can be null if there is no player controller.

Detailed Description

Object within PlayerController that processes player input. Only exists on the client in network games.

@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html

Member Function Documentation

◆ AddActionMapping()

void AddActionMapping ( FInputActionKeyMapping KeyMapping)

◆ AddAxisMapping()

void AddAxisMapping ( FInputAxisKeyMapping KeyMapping)

◆ ForceRebuildingKeyMaps()

void ForceRebuildingKeyMaps ( bool bRestoreDefaults = false)

◆ GetEngineDefinedActionMappings()

const TArray< FInputActionKeyMapping > & GetEngineDefinedActionMappings ( const FName ActionName)

◆ GetEngineDefinedAxisMappings()

const TArray< FInputAxisKeyMapping > & GetEngineDefinedAxisMappings ( const FName AxisName)

◆ GetKeysForAction()

const TArray< FInputActionKeyMapping > & GetKeysForAction ( const FName ActionName)

◆ GetKeysForAxis()

const TArray< FInputAxisKeyMapping > & GetKeysForAxis ( const FName AxisName)

◆ GetMouseSensitivityX()

float32 GetMouseSensitivityX ( )

◆ GetMouseSensitivityY()

float32 GetMouseSensitivityY ( )

◆ GetOuterAPlayerController()

APlayerController GetOuterAPlayerController ( ) const

Return's this object casted to a player controller. This can be null if there is no player controller.

◆ InvertAxis()

void InvertAxis ( const FName AxisName)

◆ RemoveActionMapping()

void RemoveActionMapping ( FInputActionKeyMapping KeyMapping)

◆ RemoveAxisMapping()

void RemoveAxisMapping ( FInputAxisKeyMapping KeyMapping)

◆ SetMouseSensitivity()

void SetMouseSensitivity ( float32 Sensitivity)

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ MouseSensitivityX

const float32 MouseSensitivityX

◆ MouseSensitivityY

const float32 MouseSensitivityY

◆ OuterAPlayerController

const APlayerController OuterAPlayerController

Return's this object casted to a player controller. This can be null if there is no player controller.