G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInputActionKeyMapping Struct Reference

Defines a mapping between an action and key. More...

Public Member Functions

Functions
void SetbCtrl (bool Value)
 true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged
FInputActionKeyMapping & opAssign (FInputActionKeyMapping Other)
bool GetbShift () const
 true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged
void SetbShift (bool Value)
 true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged
bool GetbCtrl () const
 true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged
bool opEquals (FInputActionKeyMapping Other) const
bool GetbAlt () const
 true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged
void SetbAlt (bool Value)
 true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged
bool GetbCmd () const
 true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged
void SetbCmd (bool Value)
 true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged

Public Attributes

Input
FKey Key
 Key to bind it to.
FName ActionName
 Friendly name of action, e.g "jump".
Variables
bool bCtrl
bool bAlt
bool bCmd
bool bShift

Detailed Description

Defines a mapping between an action and key.

@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html

Member Function Documentation

◆ GetbAlt()

bool GetbAlt ( ) const

true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged

◆ GetbCmd()

bool GetbCmd ( ) const

true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged

◆ GetbCtrl()

bool GetbCtrl ( ) const

true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged

◆ GetbShift()

bool GetbShift ( ) const

true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged

◆ opAssign()

◆ opEquals()

bool opEquals ( FInputActionKeyMapping Other) const

◆ SetbAlt()

void SetbAlt ( bool Value)

true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged

◆ SetbCmd()

void SetbCmd ( bool Value)

true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged

◆ SetbCtrl()

void SetbCtrl ( bool Value)

true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged

◆ SetbShift()

void SetbShift ( bool Value)

true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged

Member Data Documentation

◆ ActionName

FName ActionName

Friendly name of action, e.g "jump".

◆ bAlt

bool bAlt

◆ bCmd

bool bCmd

◆ bCtrl

bool bCtrl

◆ bShift

bool bShift

◆ Key

FKey Key

Key to bind it to.