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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbUseVelocityForMotionBlur (bool Value) |
| When supported by the vertex factory will use particle velocity for motion blur approximation. This will be inaccurate in some cases, i.e. sprite rotation, but may provide a reasonable result vs having this disabled. | |
| void | SetbKillOnDeactivate (bool Value) |
| If true, kill the emitter when the particle system is deactivated. | |
| void | SetbKillOnCompleted (bool Value) |
| If true, kill the emitter when it completes. | |
| void | SetbUseLegacyEmitterTime (bool Value) |
| If true, the EmitterTime for the emitter will be calculated by modulating the SecondsSinceCreation by the EmitterDuration. As this can lead to issues w/ looping and variable duration, a new approach has been implemented. If false, this new approach is utilized, and the EmitterTime is simply incremented by DeltaTime each tick. When the emitter loops, it adjusts the EmitterTime by the current EmitterDuration resulting in proper looping/delay behavior. | |
| void | SetbRemoveHMDRoll (bool Value) |
| If true, removes the HMD view roll (e.g. in VR). | |
| void | SetbSupportLargeWorldCoordinates (bool Value) |
| If true, gpu simulation positions are offset to support double precision vectors. Cpu sims always support large world coordinates. | |
| void | SetbEmitterDurationUseRange (bool Value) |
| If true, select the emitter duration from the range [EmitterDurationLow..EmitterDuration]. | |
| void | SetbOverrideUseVelocityForMotionBlur (bool Value) |
| void | SetbUseLocalSpace (bool Value) |
| If true, update the emitter in local space. | |
| void | SetbDelayFirstLoopOnly (bool Value) |
| If true, the emitter will be delayed only on the first loop. | |
| void | SetbScaleUV (bool Value) |
| Whether to scale the UV or not - ie, the model wasn't setup with sub uvs. | |
| void | SetbEmitterDelayUseRange (bool Value) |
| If true, select the emitter delay from the range [EmitterDelayLow..EmitterDelay]. | |
| void | SetbOverrideSystemMacroUV (bool Value) |
| Override the system MacroUV settings. | |
| void | SetbUseMaxDrawCount (bool Value) |
| If true, use the MaxDrawCount to limit the number of particles rendered. NOTE: This does not limit the number spawned/updated, only what is drawn. | |
| void | SetbOrbitModuleAffectsVelocityAlignment (bool Value) |
| Ensures that movement generated from the orbit module is applied to velocity-aligned particles. | |
| void | SetbDurationRecalcEachLoop (bool Value) |
| If true, recalculate the emitter duration on each loop. | |
| Public Member Functions inherited from UParticleModule | |
| void | Setb3DDrawMode (bool Value) |
| If true, the module should render its 3D visualization helper. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UParticleModule | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Delay | |
| float32 | EmitterDelayLow |
| The low end of the emitter delay if using a range. | |
| float32 | EmitterDelay |
| Indicates the time (in seconds) that this emitter should be delayed in the particle system. | |
Duration | |
| float32 | EmitterDuration |
| How long, in seconds, the emitter will run before looping. | |
| float32 | EmitterDurationLow |
| The low end of the emitter duration if using a range. | |
| int | EmitterLoops |
| The number of times to loop the emitter. 0 indicates loop continuously. | |
Emitter | |
| EParticleSortMode | SortMode |
| The sorting mode to use for this emitter. PSORTMODE_None - No sorting required. PSORTMODE_ViewProjDepth - Sort by view projected depth of the particle. PSORTMODE_DistanceToView - Sort by distance of particle to view in world space. PSORTMODE_Age_OldestFirst - Sort by age, oldest drawn first. PSORTMODE_Age_NewestFirst - Sort by age, newest drawn first. | |
| UMaterialInterface | Material |
| The material to utilize for the emitter at this LOD level. | |
| FVector | EmitterOrigin |
| float32 | MinFacingCameraBlendDistance |
| The distance at which PSA_FacingCameraDistanceBlend is fully PSA_Square. | |
| EParticleScreenAlignment | ScreenAlignment |
| The screen alignment to utilize for the emitter at this LOD level. One of the following: PSA_FacingCameraPosition - Faces the camera position, but is not dependent on the camera rotation. This method produces more stable particles under camera rotation. PSA_Square - Uniform scale (via SizeX) facing the camera PSA_Rectangle - Non-uniform scale (via SizeX and SizeY) facing the camera PSA_Velocity - Orient the particle towards both the camera and the direction the particle is moving. Non-uniform scaling is allowed. PSA_TypeSpecific - Use the alignment method indicated in the type data module. PSA_FacingCameraDistanceBlend - Blends between PSA_FacingCameraPosition and PSA_Square over specified distance. | |
| FRotator | EmitterRotation |
| float32 | MaxFacingCameraBlendDistance |
| The distance at which PSA_FacingCameraDistanceBlend is fully PSA_FacingCameraPosition. | |
MacroUV | |
| FVector | MacroUVPosition |
| Local space position that UVs generated with the ParticleMacroUV material node will be centered on. | |
| float32 | MacroUVRadius |
| World space radius that UVs generated with the ParticleMacroUV material node will tile based on. | |
Materials | |
| TArray< FName > | NamedMaterialOverrides |
| Named material overrides for this emitter. Overrides this emitter's material(s) with those in the correspondingly named slot(s) of the owning system. | |
Normals | |
| FVector | NormalsSphereCenter |
| When EmitterNormalsMode is ENM_Spherical, particle normals are created to face away from NormalsSphereCenter. NormalsSphereCenter is in local space. | |
| FVector | NormalsCylinderDirection |
| When EmitterNormalsMode is ENM_Cylindrical, particle normals are created to face away from the cylinder going through NormalsSphereCenter in the direction NormalsCylinderDirection. NormalsCylinderDirection is in local space. | |
| EEmitterNormalsMode | EmitterNormalsMode |
| Normal generation mode for this emitter LOD. | |
ParticleCutout | |
| ESubUVBoundingVertexCount | BoundingMode |
| More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large. | |
| EOpacitySourceMode | OpacitySourceMode |
| float32 | AlphaThreshold |
| Alpha channel values larger than the threshold are considered occupied and will be contained in the bounding geometry. Raising this threshold slightly can reduce overdraw in particles using this animation asset. | |
| UTexture2D | CutoutTexture |
| Texture to generate bounding geometry from. | |
Rendering | |
| int | MaxDrawCount |
| The maximum number of particles to DRAW for this emitter. If set to 0, it will use whatever number are present. | |
| EParticleUVFlipMode | UVFlippingMode |
| Controls UV Flipping for this emitter. | |
SubUV | |
| EParticleSubUVInterpMethod | InterpolationMethod |
| The interpolation method to used for the SubUV image selection. One of the following: PSUVIM_None - Do not apply SubUV modules to this emitter. PSUVIM_Linear - Smoothly transition between sub-images in the given order, with no blending between the current and the next PSUVIM_Linear_Blend - Smoothly transition between sub-images in the given order, blending between the current and the next PSUVIM_Random - Pick the next image at random, with no blending between the current and the next PSUVIM_Random_Blend - Pick the next image at random, blending between the current and the next. | |
| int | RandomImageChanges |
| The number of times to change a random image over the life of the particle. | |
| int | SubImages_Horizontal |
| The number of sub-images horizontally in the texture. | |
| int | SubImages_Vertical |
| The number of sub-images vertically in the texture. | |
| Public Attributes inherited from UParticleModule | |
| FColor | ModuleEditorColor |
| The color to draw the modules curves in the curve editor. If bCurvesAsColor is true, it overrides this value. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| void SetbDelayFirstLoopOnly | ( | bool | Value | ) |
If true, the emitter will be delayed only on the first loop.
| void SetbDurationRecalcEachLoop | ( | bool | Value | ) |
If true, recalculate the emitter duration on each loop.
| void SetbEmitterDelayUseRange | ( | bool | Value | ) |
If true, select the emitter delay from the range [EmitterDelayLow..EmitterDelay].
| void SetbEmitterDurationUseRange | ( | bool | Value | ) |
If true, select the emitter duration from the range [EmitterDurationLow..EmitterDuration].
| void SetbKillOnCompleted | ( | bool | Value | ) |
If true, kill the emitter when it completes.
| void SetbKillOnDeactivate | ( | bool | Value | ) |
If true, kill the emitter when the particle system is deactivated.
| void SetbOrbitModuleAffectsVelocityAlignment | ( | bool | Value | ) |
Ensures that movement generated from the orbit module is applied to velocity-aligned particles.
| void SetbOverrideSystemMacroUV | ( | bool | Value | ) |
Override the system MacroUV settings.
| void SetbOverrideUseVelocityForMotionBlur | ( | bool | Value | ) |
| void SetbRemoveHMDRoll | ( | bool | Value | ) |
If true, removes the HMD view roll (e.g. in VR).
| void SetbScaleUV | ( | bool | Value | ) |
Whether to scale the UV or not - ie, the model wasn't setup with sub uvs.
| void SetbSupportLargeWorldCoordinates | ( | bool | Value | ) |
If true, gpu simulation positions are offset to support double precision vectors. Cpu sims always support large world coordinates.
| void SetbUseLegacyEmitterTime | ( | bool | Value | ) |
If true, the EmitterTime for the emitter will be calculated by modulating the SecondsSinceCreation by the EmitterDuration. As this can lead to issues w/ looping and variable duration, a new approach has been implemented. If false, this new approach is utilized, and the EmitterTime is simply incremented by DeltaTime each tick. When the emitter loops, it adjusts the EmitterTime by the current EmitterDuration resulting in proper looping/delay behavior.
| void SetbUseLocalSpace | ( | bool | Value | ) |
If true, update the emitter in local space.
| void SetbUseMaxDrawCount | ( | bool | Value | ) |
If true, use the MaxDrawCount to limit the number of particles rendered. NOTE: This does not limit the number spawned/updated, only what is drawn.
| void SetbUseVelocityForMotionBlur | ( | bool | Value | ) |
When supported by the vertex factory will use particle velocity for motion blur approximation. This will be inaccurate in some cases, i.e. sprite rotation, but may provide a reasonable result vs having this disabled.
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static |
| float32 AlphaThreshold |
Alpha channel values larger than the threshold are considered occupied and will be contained in the bounding geometry. Raising this threshold slightly can reduce overdraw in particles using this animation asset.
| ESubUVBoundingVertexCount BoundingMode |
More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.
| UTexture2D CutoutTexture |
Texture to generate bounding geometry from.
| float32 EmitterDelay |
Indicates the time (in seconds) that this emitter should be delayed in the particle system.
| float32 EmitterDelayLow |
The low end of the emitter delay if using a range.
| float32 EmitterDuration |
How long, in seconds, the emitter will run before looping.
| float32 EmitterDurationLow |
The low end of the emitter duration if using a range.
| int EmitterLoops |
The number of times to loop the emitter. 0 indicates loop continuously.
| EEmitterNormalsMode EmitterNormalsMode |
Normal generation mode for this emitter LOD.
| FVector EmitterOrigin |
| FRotator EmitterRotation |
| EParticleSubUVInterpMethod InterpolationMethod |
The interpolation method to used for the SubUV image selection. One of the following: PSUVIM_None - Do not apply SubUV modules to this emitter. PSUVIM_Linear - Smoothly transition between sub-images in the given order, with no blending between the current and the next PSUVIM_Linear_Blend - Smoothly transition between sub-images in the given order, blending between the current and the next PSUVIM_Random - Pick the next image at random, with no blending between the current and the next PSUVIM_Random_Blend - Pick the next image at random, blending between the current and the next.
| FVector MacroUVPosition |
Local space position that UVs generated with the ParticleMacroUV material node will be centered on.
| float32 MacroUVRadius |
World space radius that UVs generated with the ParticleMacroUV material node will tile based on.
| UMaterialInterface Material |
The material to utilize for the emitter at this LOD level.
| int MaxDrawCount |
The maximum number of particles to DRAW for this emitter. If set to 0, it will use whatever number are present.
| float32 MaxFacingCameraBlendDistance |
The distance at which PSA_FacingCameraDistanceBlend is fully PSA_FacingCameraPosition.
| float32 MinFacingCameraBlendDistance |
The distance at which PSA_FacingCameraDistanceBlend is fully PSA_Square.
Named material overrides for this emitter. Overrides this emitter's material(s) with those in the correspondingly named slot(s) of the owning system.
| FVector NormalsCylinderDirection |
When EmitterNormalsMode is ENM_Cylindrical, particle normals are created to face away from the cylinder going through NormalsSphereCenter in the direction NormalsCylinderDirection. NormalsCylinderDirection is in local space.
| FVector NormalsSphereCenter |
When EmitterNormalsMode is ENM_Spherical, particle normals are created to face away from NormalsSphereCenter. NormalsSphereCenter is in local space.
| EOpacitySourceMode OpacitySourceMode |
| int RandomImageChanges |
The number of times to change a random image over the life of the particle.
| EParticleScreenAlignment ScreenAlignment |
The screen alignment to utilize for the emitter at this LOD level. One of the following: PSA_FacingCameraPosition - Faces the camera position, but is not dependent on the camera rotation. This method produces more stable particles under camera rotation. PSA_Square - Uniform scale (via SizeX) facing the camera PSA_Rectangle - Non-uniform scale (via SizeX and SizeY) facing the camera PSA_Velocity - Orient the particle towards both the camera and the direction the particle is moving. Non-uniform scaling is allowed. PSA_TypeSpecific - Use the alignment method indicated in the type data module. PSA_FacingCameraDistanceBlend - Blends between PSA_FacingCameraPosition and PSA_Square over specified distance.
| EParticleSortMode SortMode |
The sorting mode to use for this emitter. PSORTMODE_None - No sorting required. PSORTMODE_ViewProjDepth - Sort by view projected depth of the particle. PSORTMODE_DistanceToView - Sort by distance of particle to view in world space. PSORTMODE_Age_OldestFirst - Sort by age, oldest drawn first. PSORTMODE_Age_NewestFirst - Sort by age, newest drawn first.
| int SubImages_Horizontal |
The number of sub-images horizontally in the texture.
| int SubImages_Vertical |
The number of sub-images vertically in the texture.
| EParticleUVFlipMode UVFlippingMode |
Controls UV Flipping for this emitter.