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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Simple controller that will just spawn the given system N times. If any instance completes, it will spawn a new one to replace it. Can handle simple burst or looping systems. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraBaselineController | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Baseline | |
| int | NumInstances |
| UNiagaraEffectType | EffectType |
| The effect type this controller is in use by. | |
| ANiagaraPerfBaselineActor | Owner |
| The owning actor for this baseline controller. | |
| UNiagaraSystem | System |
| The baseline system to spawn. | |
| float32 | TestDuration |
| Duration to gather performance stats for the given system. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UNiagaraBaselineController | |
| void | OnEndTest (FNiagaraPerfBaselineStats Stats) |
| Called from the stats system on completion of the test with the final stats for the given system asset. | |
| void | OnOwnerTick (float32 DeltaTime) |
| Called when the owning actor is ticked. | |
| bool | OnTickTest () |
| Returns whether the baseline test is complete. | |
| void | SetSystem (TSoftObjectPtr< UNiagaraSystem > Value) |
| The baseline system to spawn. | |
| void | OnBeginTest () |
| Called from the stats system when we begin gathering stats for the given System asset. | |
| UNiagaraSystem | GetSystem () |
| Returns the System for this baseline. Will synchronously load the system if needed. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Simple controller that will just spawn the given system N times. If any instance completes, it will spawn a new one to replace it. Can handle simple burst or looping systems.
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static |
| int NumInstances |