G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraEffectType Class Reference

Contains settings and working data shared among many NiagaraSystems that share some commonality of type. For example ImpactFX vs EnvironmentalFX. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Performance
UNiagaraBaselineController PerformanceBaselineController
 Controls generation of performance baseline data for this effect type.
Scalability
ENiagaraCullReaction CullReaction
 How effects of this type react when they fail the cull checks.
UNiagaraSignificanceHandler SignificanceHandler
 Used to determine the relative significance of FX in the scene which is used in other scalability systems such as instance count culling.
bool bAllowCullingForLocalPlayers
 Controls whether or not culling is allowed for FX that are owned by, attached to or instigated by a locally controlled pawn.
FNiagaraEmitterScalabilitySettingsArray EmitterScalabilitySettings
ENiagaraScalabilityUpdateFrequency UpdateFrequency
 How regularly effects of this type are checked for scalability.
FNiagaraSystemScalabilitySettingsArray SystemScalabilitySettings
Validation
TArray< TObjectPtr< UNiagaraValidationRule > > ValidationRules
 A set of rules to apply when checking content. To create your own rules, write a custom class that extends UNiagaraValidationRule.
TArray< TObjectPtr< UNiagaraValidationRuleSet > > ValidationRuleSets
 Array of reusable rule sets to apply when checking content. To create your own rules, write a custom class that extends UNiagaraValidationRule.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Contains settings and working data shared among many NiagaraSystems that share some commonality of type. For example ImpactFX vs EnvironmentalFX.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bAllowCullingForLocalPlayers

bool bAllowCullingForLocalPlayers

Controls whether or not culling is allowed for FX that are owned by, attached to or instigated by a locally controlled pawn.

◆ CullReaction

ENiagaraCullReaction CullReaction

How effects of this type react when they fail the cull checks.

◆ EmitterScalabilitySettings

FNiagaraEmitterScalabilitySettingsArray EmitterScalabilitySettings

◆ PerformanceBaselineController

UNiagaraBaselineController PerformanceBaselineController

Controls generation of performance baseline data for this effect type.

◆ SignificanceHandler

UNiagaraSignificanceHandler SignificanceHandler

Used to determine the relative significance of FX in the scene which is used in other scalability systems such as instance count culling.

◆ SystemScalabilitySettings

FNiagaraSystemScalabilitySettingsArray SystemScalabilitySettings

◆ UpdateFrequency

How regularly effects of this type are checked for scalability.

◆ ValidationRules

A set of rules to apply when checking content. To create your own rules, write a custom class that extends UNiagaraValidationRule.

◆ ValidationRuleSets

Array of reusable rule sets to apply when checking content. To create your own rules, write a custom class that extends UNiagaraValidationRule.