G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNearbyActorsSubsystem Member List

This is the complete list of members for UNearbyActorsSubsystem, including all inherited members.

AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
FindActorsOfClassInBox(TSubclassOf< AActor > Class, FBox Box) constUNearbyActorsSubsystem
FindActorsOfClassInRadius(TSubclassOf< AActor > Class, FVector Center, float32 Radius) constUNearbyActorsSubsystem
FindActorsOfClassInRadius2D(TSubclassOf< AActor > Class, FVector Center, float32 Radius) constUNearbyActorsSubsystem
FindComponentsOfClassInBox(TSubclassOf< USceneComponent > Class, FBox Box) constUNearbyActorsSubsystem
FindComponentsOfClassInRadius(TSubclassOf< USceneComponent > Class, FVector Center, float32 Radius) constUNearbyActorsSubsystem
Get()UNearbyActorsSubsystemstatic
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTrackingActorClass(TSubclassOf< AActor > Class)UNearbyActorsSubsystem
IsTrackingComponentClass(TSubclassOf< USceneComponent > Class)UNearbyActorsSubsystem
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UNearbyActorsSubsystemstatic
StopTrackingActorsOfClass(TSubclassOf< AActor > Class)UNearbyActorsSubsystem
StopTrackingComponentsOfClass(TSubclassOf< USceneComponent > Class)UNearbyActorsSubsystem
StopTrackingDynamicallyCreatedComponent(USceneComponent Component)UNearbyActorsSubsystem
ToString() constUObject
TrackActorsOfClass(TSubclassOf< AActor > Class)UNearbyActorsSubsystem
TrackComponentsOfClass(TSubclassOf< USceneComponent > Class)UNearbyActorsSubsystem
TrackDynamicallyCreatedComponent(USceneComponent Component)UNearbyActorsSubsystem
WorldUObject