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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for UGothicSkeletalMeshComponent, including all inherited members.
| Create(AActor Actor, FName WithName=NAME_None) | UGothicSkeletalMeshComponent | static |
| ForceCacheParameterAsDirty() | UGothicSkeletalMeshComponent | |
| Get(const AActor Actor, FName WithName=NAME_None) | UGothicSkeletalMeshComponent | static |
| GetOrCreate(AActor Actor, FName WithName=NAME_None) | UGothicSkeletalMeshComponent | static |
| m_BoneToCut | UGothicSkeletalMeshComponent | |
| m_CutBoneInvert | UGothicSkeletalMeshComponent | |
| m_GenericAnimationConfig | UGothicSkeletalMeshComponent | |
| m_GenericAnimClass | UGothicSkeletalMeshComponent | |
| SetFreezeMaterial(UMaterialInterface FreezeMaterial) | UGothicSkeletalMeshComponent | |
| StaticClass() | UGothicSkeletalMeshComponent | static |