G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGameplayEffectExecutionCalculation Class Reference

Public Member Functions

Calculation
void Execute (FGameplayEffectCustomExecutionParameters ExecutionParams, FGameplayEffectCustomExecutionOutput &OutExecutionOutput) const
 Called whenever the owning gameplay effect is executed. Allowed to do essentially whatever is desired, including generating new modifiers to instantly execute as well.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGameplayEffectCalculation
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Attributes
TArray< FGameplayEffectAttributeCaptureDefinition > InvalidScopedModifierAttributes
 Any attribute in this list will not show up as a valid option for scoped modifiers; Used to allow attribute capture for internal calculation while preventing modification.
bool bRequiresPassedInTags
 Used to indicate if this execution uses Passed In Tags.
NonAttributeCalculation
FGameplayTagContainer ValidTransientAggregatorIdentifiers
 Any tag in this container will show up as a valid "temporary variable" for scoped modifiers; Used to allow for data-driven variable support that doesn't rely on scoped modifiers.
Public Attributes inherited from UGameplayEffectCalculation
TArray< FGameplayEffectAttributeCaptureDefinition > RelevantAttributesToCapture
 Attributes to capture that are relevant to the calculation.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ Execute()

void Execute ( FGameplayEffectCustomExecutionParameters ExecutionParams,
FGameplayEffectCustomExecutionOutput & OutExecutionOutput ) const

Called whenever the owning gameplay effect is executed. Allowed to do essentially whatever is desired, including generating new modifiers to instantly execute as well.

Note:: Native subclasses should override the auto-generated Execute_Implementation function and NOT this one.

Parameters
ExecutionParamsParameters for the custom execution calculation
OutExecutionOutput[OUT] Output data populated by the execution detailing further behavior or results of the execution

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bRequiresPassedInTags

bool bRequiresPassedInTags

Used to indicate if this execution uses Passed In Tags.

◆ InvalidScopedModifierAttributes

TArray<FGameplayEffectAttributeCaptureDefinition> InvalidScopedModifierAttributes

Any attribute in this list will not show up as a valid option for scoped modifiers; Used to allow attribute capture for internal calculation while preventing modification.

◆ ValidTransientAggregatorIdentifiers

FGameplayTagContainer ValidTransientAggregatorIdentifiers

Any tag in this container will show up as a valid "temporary variable" for scoped modifiers; Used to allow for data-driven variable support that doesn't rely on scoped modifiers.