Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.
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| bool | OnActive (AActor MyTarget, FGameplayCueParameters Parameters) const |
| | Called when a GameplayCue with duration is first activated, this will only be called if the client witnessed the activation.
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| bool | OnExecute (AActor MyTarget, FGameplayCueParameters Parameters) const |
| | Called when a GameplayCue is executed, this is used for instant effects or periodic ticks.
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| bool | OnRemove (AActor MyTarget, FGameplayCueParameters Parameters) const |
| | Called when a GameplayCue with duration is removed.
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| bool | WhileActive (AActor MyTarget, FGameplayCueParameters Parameters) const |
| | Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc).
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| void | HandleGameplayCue (AActor MyTarget, EGameplayCueEvent EventType, FGameplayCueParameters Parameters) const |
| | Generic Event Graph event that will get called for every event type.
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| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
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| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
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| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.