G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UBTTask_PlayAnimation Class Reference

Play indicated AnimationAsset on Pawn controlled by BT Note that this node is generic and is handing multiple special cases, If you want a more efficient solution you'll need to implement it yourself (or wait for our BTTask_PlayCharacterAnimation). More...

Public Member Functions

Functions
void SetbNonBlocking (bool Value)
 if true the task will just trigger the animation and instantly finish. Fire and Forget.
void SetbLooping (bool Value)
Public Member Functions inherited from UBTTaskNode
void SetbIgnoreRestartSelf (bool Value)
 if set, task search will be discarded when this task is selected to execute but is already running
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UBTTaskNode
static UClass StaticClass ()
Static Public Member Functions inherited from UBTNode
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Node
UAnimationAsset AnimationToPlay
 Animation asset to play. Note that it needs to match the skeleton of pawn this BT is controlling.
Public Attributes inherited from UBTNode
FString NodeName
 node name
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Play indicated AnimationAsset on Pawn controlled by BT Note that this node is generic and is handing multiple special cases, If you want a more efficient solution you'll need to implement it yourself (or wait for our BTTask_PlayCharacterAnimation).

Member Function Documentation

◆ SetbLooping()

void SetbLooping ( bool Value)

◆ SetbNonBlocking()

void SetbNonBlocking ( bool Value)

if true the task will just trigger the animation and instantly finish. Fire and Forget.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AnimationToPlay

UAnimationAsset AnimationToPlay

Animation asset to play. Note that it needs to match the skeleton of pawn this BT is controlling.