G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UBTTaskNode Class Reference

Task are leaf nodes of behavior tree, which perform actual actions. More...

Public Member Functions

Functions
void SetbIgnoreRestartSelf (bool Value)
 if set, task search will be discarded when this task is selected to execute but is already running
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UBTNode
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Attributes inherited from UBTNode
FString NodeName
 node name
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Task are leaf nodes of behavior tree, which perform actual actions.

Because some of them can be instanced for specific AI, following virtual functions are not marked as const:

  • ExecuteTask
  • AbortTask
  • TickTask
  • OnMessage

If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined by GetInstanceMemorySize() )

Member Function Documentation

◆ SetbIgnoreRestartSelf()

void SetbIgnoreRestartSelf ( bool Value)

if set, task search will be discarded when this task is selected to execute but is already running

◆ StaticClass()

UClass StaticClass ( )
static