G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UAnimationAttributeIdentifierExtensions Class Reference

Script-exposed functionality for wrapping native functionality and constructing valid FAnimationAttributeIdentifier instances. More...

Static Public Member Functions

Attribute
static bool IsValid (FAnimationAttributeIdentifier &Identifier)
Attributes
static FAnimationAttributeIdentifier CreateAttributeIdentifier (UAnimationAsset AnimationAsset, const FName AttributeName, const FName BoneName, UScriptStruct AttributeType, bool bValidateExistsOnAsset=false)
 Constructs a valid FAnimationAttributeIdentifier instance. Ensuring that the underlying BoneName exists on the Skeleton for the provided AnimationAsset.
Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UBlueprintFunctionLibrary
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Script-exposed functionality for wrapping native functionality and constructing valid FAnimationAttributeIdentifier instances.

Member Function Documentation

◆ CreateAttributeIdentifier()

FAnimationAttributeIdentifier CreateAttributeIdentifier ( UAnimationAsset AnimationAsset,
const FName AttributeName,
const FName BoneName,
UScriptStruct AttributeType,
bool bValidateExistsOnAsset = false )
static

Constructs a valid FAnimationAttributeIdentifier instance. Ensuring that the underlying BoneName exists on the Skeleton for the provided AnimationAsset.

Parameters
AnimationAssetAnimation asset to retrieve Skeleton from
AttributeNameName of the attribute
BoneNameName of the bone this attribute should be attributed to
AttributeTypeType of the underlying data (to-be) stored by this attribute
bValidateExistsOnAssetWhether or not the attribute should exist on the AnimationAsset. False by default.
Returns
Valid FAnimationCurveIdentifier if the operation was successful

◆ IsValid()

bool IsValid ( FAnimationAttributeIdentifier & Identifier)
static
Returns
Whether or not the Attribute Identifier is valid

◆ StaticClass()

UClass StaticClass ( )
static