|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Public Member Functions | |
Functions | |
| bool | IsBound () const |
| void | Clear () |
| void | AddUFunction (const UObject Object, FName FunctionName) |
| void | Unbind (UObject Object, FName FunctionName) |
| void | UnbindObject (UObject Object) |
| void | Broadcast (AActor Source, FGameplayEffectSpecHandle SpecHandle, FActiveGameplayEffectHandle ActiveHandle) const |
| FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied & | opAssign (FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied Other) |
| void Broadcast | ( | AActor | Source, |
| FGameplayEffectSpecHandle | SpecHandle, | ||
| FActiveGameplayEffectHandle | ActiveHandle ) const |
| void Clear | ( | ) |
| bool IsBound | ( | ) | const |
| FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied & opAssign | ( | FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied | Other | ) |
| void UnbindObject | ( | UObject | Object | ) |