|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Allows blueprints to generate a GameplayEffectSpec once and then reference it by handle, to apply it multiple times/multiple targets. More...
Public Member Functions | |
Gameplay Effect Spec | |
| bool | IsValid () |
| FGameplayEffectSpec & | GetSpec () |
Functions | |
| FGameplayEffectSpecHandle & | opAssign (FGameplayEffectSpecHandle Other) |
Public Attributes | |
Variables | |
| const FGameplayEffectSpec & | Spec |
Allows blueprints to generate a GameplayEffectSpec once and then reference it by handle, to apply it multiple times/multiple targets.
| FGameplayEffectSpec & GetSpec | ( | ) |
| bool IsValid | ( | ) |
| FGameplayEffectSpecHandle & opAssign | ( | FGameplayEffectSpecHandle | Other | ) |
| const FGameplayEffectSpec& Spec |