G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FGameplayEffectSpecHandle Struct Reference

Allows blueprints to generate a GameplayEffectSpec once and then reference it by handle, to apply it multiple times/multiple targets. More...

Public Member Functions

Gameplay Effect Spec
bool IsValid ()
FGameplayEffectSpec & GetSpec ()
Functions
FGameplayEffectSpecHandle & opAssign (FGameplayEffectSpecHandle Other)

Public Attributes

Variables
const FGameplayEffectSpec & Spec

Detailed Description

Allows blueprints to generate a GameplayEffectSpec once and then reference it by handle, to apply it multiple times/multiple targets.

Member Function Documentation

◆ GetSpec()

FGameplayEffectSpec & GetSpec ( )

◆ IsValid()

bool IsValid ( )

◆ opAssign()

Member Data Documentation

◆ Spec

const FGameplayEffectSpec& Spec