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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied, including all inherited members.
| AddUFunction(const UObject Object, FName FunctionName) | FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied | |
| Broadcast(AActor Source, FGameplayEffectSpecHandle SpecHandle, FActiveGameplayEffectHandle ActiveHandle) const | FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied | |
| Clear() | FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied | |
| IsBound() const | FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied | |
| opAssign(FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied Other) | FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied | |
| Unbind(UObject Object, FName FunctionName) | FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied | |
| UnbindObject(UObject Object) | FOnAppliedDelegate__AbilityAsync_WaitGameplayEffectApplied |