G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FGameplayEffectAppliedSelfDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (AActor Source, FGameplayEffectSpecHandle SpecHandle, FActiveGameplayEffectHandle ActiveHandle) const
FGameplayEffectAppliedSelfDelegate & opAssign (FGameplayEffectAppliedSelfDelegate Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( AActor Source,
FGameplayEffectSpecHandle SpecHandle,
FActiveGameplayEffectHandle ActiveHandle ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)