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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for FGameplayEffectAppliedSelfDelegate, including all inherited members.
| AddUFunction(const UObject Object, FName FunctionName) | FGameplayEffectAppliedSelfDelegate | |
| Broadcast(AActor Source, FGameplayEffectSpecHandle SpecHandle, FActiveGameplayEffectHandle ActiveHandle) const | FGameplayEffectAppliedSelfDelegate | |
| Clear() | FGameplayEffectAppliedSelfDelegate | |
| IsBound() const | FGameplayEffectAppliedSelfDelegate | |
| opAssign(FGameplayEffectAppliedSelfDelegate Other) | FGameplayEffectAppliedSelfDelegate | |
| Unbind(UObject Object, FName FunctionName) | FGameplayEffectAppliedSelfDelegate | |
| UnbindObject(UObject Object) | FGameplayEffectAppliedSelfDelegate |