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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | GetbCanWalk () const |
| If true, this Pawn is capable of walking or moving on the ground. | |
| bool | GetbCanCrouch () const |
| If true, this Pawn is capable of crouching. | |
| void | SetbCanCrouch (bool Value) |
| If true, this Pawn is capable of crouching. | |
| bool | GetbCanJump () const |
| If true, this Pawn is capable of jumping. | |
| void | SetbCanJump (bool Value) |
| If true, this Pawn is capable of jumping. | |
| FNavDataConfig & | opAssign (FNavDataConfig Other) |
| void | SetbCanWalk (bool Value) |
| If true, this Pawn is capable of walking or moving on the ground. | |
| bool | GetbCanSwim () const |
| If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| void | SetbCanSwim (bool Value) |
| If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| bool | GetbCanFly () const |
| If true, this Pawn is capable of flying. | |
| void | SetbCanFly (bool Value) |
| If true, this Pawn is capable of flying. | |
| Public Member Functions inherited from FNavAgentProperties | |
| bool | GetbCanWalk () const |
| If true, this Pawn is capable of walking or moving on the ground. | |
| bool | GetbCanCrouch () const |
| If true, this Pawn is capable of crouching. | |
| void | SetbCanCrouch (bool Value) |
| If true, this Pawn is capable of crouching. | |
| bool | GetbCanJump () const |
| If true, this Pawn is capable of jumping. | |
| void | SetbCanJump (bool Value) |
| If true, this Pawn is capable of jumping. | |
| FNavAgentProperties & | opAssign (FNavAgentProperties Other) |
| void | SetbCanWalk (bool Value) |
| If true, this Pawn is capable of walking or moving on the ground. | |
| bool | GetbCanSwim () const |
| If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| void | SetbCanSwim (bool Value) |
| If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| bool | GetbCanFly () const |
| If true, this Pawn is capable of flying. | |
| void | SetbCanFly (bool Value) |
| If true, this Pawn is capable of flying. | |
| Public Member Functions inherited from FMovementProperties | |
| bool | GetbCanWalk () const |
| If true, this Pawn is capable of walking or moving on the ground. | |
| bool | GetbCanCrouch () const |
| If true, this Pawn is capable of crouching. | |
| void | SetbCanCrouch (bool Value) |
| If true, this Pawn is capable of crouching. | |
| bool | GetbCanJump () const |
| If true, this Pawn is capable of jumping. | |
| void | SetbCanJump (bool Value) |
| If true, this Pawn is capable of jumping. | |
| FMovementProperties & | opAssign (FMovementProperties Other) |
| void | SetbCanWalk (bool Value) |
| If true, this Pawn is capable of walking or moving on the ground. | |
| bool | GetbCanSwim () const |
| If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| void | SetbCanSwim (bool Value) |
| If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| bool | GetbCanFly () const |
| If true, this Pawn is capable of flying. | |
| void | SetbCanFly (bool Value) |
| If true, this Pawn is capable of flying. | |
Public Attributes | |
Display | |
| FColor | Color |
| Color used to represent this agent in the editor and for debugging. | |
| FName | Name |
| Internal/debug name of this agent. | |
MovementProperties | |
| float32 | NavWalkingSearchHeightScale |
| Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking. | |
| FSoftClassPath | PreferredNavData |
| Type of navigation data used by agent, null means "any". | |
| float32 | AgentRadius |
| Radius of the capsule used for navigation/pathfinding. | |
| float32 | AgentHeight |
| Total height of the capsule used for navigation/pathfinding. | |
| float32 | AgentStepHeight |
| Step height to use, or -1 for default value from navdata's config. | |
Navigation | |
| TSoftClassPtr< AActor > | NavDataClass |
| Class to use when spawning navigation data instance. | |
Querying | |
| FVector | DefaultQueryExtent |
| Rough size of this agent, used when projecting unto navigation mesh. | |
Variables | |
| bool | bCanJump |
| bool | bCanWalk |
| bool | bCanSwim |
| bool | bCanFly |
| bool | bCanCrouch |
| Public Attributes inherited from FNavAgentProperties | |
| float32 | AgentHeight |
| Total height of the capsule used for navigation/pathfinding. | |
| float32 | AgentStepHeight |
| Step height to use, or -1 for default value from navdata's config. | |
| float32 | NavWalkingSearchHeightScale |
| Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking. | |
| FSoftClassPath | PreferredNavData |
| Type of navigation data used by agent, null means "any". | |
| float32 | AgentRadius |
| Radius of the capsule used for navigation/pathfinding. | |
| bool | bCanCrouch |
| bool | bCanJump |
| bool | bCanWalk |
| bool | bCanSwim |
| bool | bCanFly |
| Public Attributes inherited from FMovementProperties | |
| bool | bCanJump |
| bool | bCanWalk |
| bool | bCanSwim |
| bool | bCanFly |
| bool | bCanCrouch |
| bool GetbCanCrouch | ( | ) | const |
If true, this Pawn is capable of crouching.
| bool GetbCanFly | ( | ) | const |
If true, this Pawn is capable of flying.
| bool GetbCanJump | ( | ) | const |
If true, this Pawn is capable of jumping.
| bool GetbCanSwim | ( | ) | const |
If true, this Pawn is capable of swimming or moving through fluid volumes.
| bool GetbCanWalk | ( | ) | const |
If true, this Pawn is capable of walking or moving on the ground.
| FNavDataConfig & opAssign | ( | FNavDataConfig | Other | ) |
| void SetbCanCrouch | ( | bool | Value | ) |
If true, this Pawn is capable of crouching.
| void SetbCanFly | ( | bool | Value | ) |
If true, this Pawn is capable of flying.
| void SetbCanJump | ( | bool | Value | ) |
If true, this Pawn is capable of jumping.
| void SetbCanSwim | ( | bool | Value | ) |
If true, this Pawn is capable of swimming or moving through fluid volumes.
| void SetbCanWalk | ( | bool | Value | ) |
If true, this Pawn is capable of walking or moving on the ground.
| float32 AgentHeight |
Total height of the capsule used for navigation/pathfinding.
| float32 AgentRadius |
Radius of the capsule used for navigation/pathfinding.
| float32 AgentStepHeight |
Step height to use, or -1 for default value from navdata's config.
| bool bCanCrouch |
| bool bCanFly |
| bool bCanJump |
| bool bCanSwim |
| bool bCanWalk |
| FColor Color |
Color used to represent this agent in the editor and for debugging.
| FVector DefaultQueryExtent |
Rough size of this agent, used when projecting unto navigation mesh.
| FName Name |
Internal/debug name of this agent.
| TSoftClassPtr<AActor> NavDataClass |
Class to use when spawning navigation data instance.
| float32 NavWalkingSearchHeightScale |
Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking.
| FSoftClassPath PreferredNavData |
Type of navigation data used by agent, null means "any".