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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests. More...
Public Member Functions | |
Functions | |
| bool | GetbCanWalk () const |
| If true, this Pawn is capable of walking or moving on the ground. | |
| bool | GetbCanCrouch () const |
| If true, this Pawn is capable of crouching. | |
| void | SetbCanCrouch (bool Value) |
| If true, this Pawn is capable of crouching. | |
| bool | GetbCanJump () const |
| If true, this Pawn is capable of jumping. | |
| void | SetbCanJump (bool Value) |
| If true, this Pawn is capable of jumping. | |
| FMovementProperties & | opAssign (FMovementProperties Other) |
| void | SetbCanWalk (bool Value) |
| If true, this Pawn is capable of walking or moving on the ground. | |
| bool | GetbCanSwim () const |
| If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| void | SetbCanSwim (bool Value) |
| If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| bool | GetbCanFly () const |
| If true, this Pawn is capable of flying. | |
| void | SetbCanFly (bool Value) |
| If true, this Pawn is capable of flying. | |
Public Attributes | |
Variables | |
| bool | bCanJump |
| bool | bCanWalk |
| bool | bCanSwim |
| bool | bCanFly |
| bool | bCanCrouch |
Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.
| bool GetbCanCrouch | ( | ) | const |
If true, this Pawn is capable of crouching.
| bool GetbCanFly | ( | ) | const |
If true, this Pawn is capable of flying.
| bool GetbCanJump | ( | ) | const |
If true, this Pawn is capable of jumping.
| bool GetbCanSwim | ( | ) | const |
If true, this Pawn is capable of swimming or moving through fluid volumes.
| bool GetbCanWalk | ( | ) | const |
If true, this Pawn is capable of walking or moving on the ground.
| FMovementProperties & opAssign | ( | FMovementProperties | Other | ) |
| void SetbCanCrouch | ( | bool | Value | ) |
If true, this Pawn is capable of crouching.
| void SetbCanFly | ( | bool | Value | ) |
If true, this Pawn is capable of flying.
| void SetbCanJump | ( | bool | Value | ) |
If true, this Pawn is capable of jumping.
| void SetbCanSwim | ( | bool | Value | ) |
If true, this Pawn is capable of swimming or moving through fluid volumes.
| void SetbCanWalk | ( | bool | Value | ) |
If true, this Pawn is capable of walking or moving on the ground.
| bool bCanCrouch |
| bool bCanFly |
| bool bCanJump |
| bool bCanSwim |
| bool bCanWalk |