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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Capsule shape used for collision. Z axis is capsule axis. Has a start and end radius that can differ. More...
Public Member Functions | |
Functions | |
| void | SetbContributeToMass (bool Value) |
| True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object. | |
| FKTaperedCapsuleElem & | opAssign (FKTaperedCapsuleElem Other) |
| Public Member Functions inherited from FKShapeElem | |
| void | SetbContributeToMass (bool Value) |
| True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object. | |
| FKShapeElem & | opAssign (FKShapeElem Other) |
Public Attributes | |
Capsule | |
| FRotator | Rotation |
| Rotation of the capsule. | |
| float32 | Radius0 |
| Radius of the capsule start point. | |
| float32 | Radius1 |
| Radius of the capsule end point. | |
| float32 | Length |
| Length of line-segment. Add Radius0 and Radius 1 to find total length. | |
| FVector | Center |
| Position of the capsule's origin. | |
Shape | |
| FName | Name |
| User-defined name for this shape. | |
| ECollisionEnabled | CollisionEnabled |
| Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details. | |
| float32 | RestOffset |
| Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities. | |
| Public Attributes inherited from FKShapeElem | |
| FName | Name |
| User-defined name for this shape. | |
| ECollisionEnabled | CollisionEnabled |
| Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details. | |
| float32 | RestOffset |
| Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities. | |
Capsule shape used for collision. Z axis is capsule axis. Has a start and end radius that can differ.
| FKTaperedCapsuleElem & opAssign | ( | FKTaperedCapsuleElem | Other | ) |
| void SetbContributeToMass | ( | bool | Value | ) |
True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.
| FVector Center |
Position of the capsule's origin.
| ECollisionEnabled CollisionEnabled |
Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details.
| float32 Length |
Length of line-segment. Add Radius0 and Radius 1 to find total length.
| FName Name |
User-defined name for this shape.
| float32 Radius0 |
Radius of the capsule start point.
| float32 Radius1 |
Radius of the capsule end point.
| float32 RestOffset |
Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities.
| FRotator Rotation |
Rotation of the capsule.