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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Structure to encapsulate magnitudes that are calculated via custom calculation. More...
Public Member Functions | |
Functions | |
| FCustomCalculationBasedFloat & | opAssign (FCustomCalculationBasedFloat Other) |
Public Attributes | |
CustomCalculation | |
| FScalableFloat | Coefficient |
| Coefficient to the custom calculation. | |
| FScalableFloat | PreMultiplyAdditiveValue |
| Additive value to the attribute calculation, added in before the coefficient applies. | |
| FScalableFloat | PostMultiplyAdditiveValue |
| Additive value to the attribute calculation, added in after the coefficient applies. | |
| FCurveTableRowHandle | FinalLookupCurve |
| If a curve table entry is specified, the OUTPUT of this custom class magnitude (including the pre and post additive values) lookup into the curve instead of using the attribute directly. | |
| TSubclassOf< UGameplayModMagnitudeCalculation > | CalculationClassMagnitude |
Structure to encapsulate magnitudes that are calculated via custom calculation.
| FCustomCalculationBasedFloat & opAssign | ( | FCustomCalculationBasedFloat | Other | ) |
| TSubclassOf<UGameplayModMagnitudeCalculation> CalculationClassMagnitude |
| FScalableFloat Coefficient |
Coefficient to the custom calculation.
| FCurveTableRowHandle FinalLookupCurve |
If a curve table entry is specified, the OUTPUT of this custom class magnitude (including the pre and post additive values) lookup into the curve instead of using the attribute directly.
| FScalableFloat PostMultiplyAdditiveValue |
Additive value to the attribute calculation, added in after the coefficient applies.
| FScalableFloat PreMultiplyAdditiveValue |
Additive value to the attribute calculation, added in before the coefficient applies.