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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FGameplayTagContainer & | GetAppliedTargetTagFilter () |
| TArray< FActiveGameplayEffectHandle > & | GetIgnoreHandles () |
| bool | GetIncludePredictiveMods () const |
| void | SetCapturedSourceTagsFromSpec (FGameplayEffectSpec &Spec) |
| void | SetIncludePredictiveMods (bool bShouldIncludePredictiveMods) |
| FGameplayEffectExecutionParameters & | opAssign (FGameplayEffectExecutionParameters Other) |
| FGameplayTagContainer & | GetAppliedSourceTagFilter () |
Public Attributes | |
Variables | |
| const FGameplayTagContainer & | AppliedTargetTagFilter |
| const TArray< FActiveGameplayEffectHandle > & | IgnoreHandles |
| bool | IncludePredictiveMods |
| const FGameplayTagContainer & | AppliedSourceTagFilter |
| FGameplayTagContainer & GetAppliedSourceTagFilter | ( | ) |
| FGameplayTagContainer & GetAppliedTargetTagFilter | ( | ) |
| TArray< FActiveGameplayEffectHandle > & GetIgnoreHandles | ( | ) |
| bool GetIncludePredictiveMods | ( | ) | const |
| FGameplayEffectExecutionParameters & opAssign | ( | FGameplayEffectExecutionParameters | Other | ) |
| void SetCapturedSourceTagsFromSpec | ( | FGameplayEffectSpec & | Spec | ) |
| void SetIncludePredictiveMods | ( | bool | bShouldIncludePredictiveMods | ) |
| const FGameplayTagContainer& AppliedSourceTagFilter |
| const FGameplayTagContainer& AppliedTargetTagFilter |
| const TArray<FActiveGameplayEffectHandle>& IgnoreHandles |
| bool IncludePredictiveMods |