G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayEffectExecutionParameters Struct Reference

Public Member Functions

Functions
FGameplayTagContainer & GetAppliedTargetTagFilter ()
TArray< FActiveGameplayEffectHandle > & GetIgnoreHandles ()
bool GetIncludePredictiveMods () const
void SetCapturedSourceTagsFromSpec (FGameplayEffectSpec &Spec)
void SetIncludePredictiveMods (bool bShouldIncludePredictiveMods)
FGameplayEffectExecutionParameters & opAssign (FGameplayEffectExecutionParameters Other)
FGameplayTagContainer & GetAppliedSourceTagFilter ()

Public Attributes

Variables
const FGameplayTagContainer & AppliedTargetTagFilter
const TArray< FActiveGameplayEffectHandle > & IgnoreHandles
bool IncludePredictiveMods
const FGameplayTagContainer & AppliedSourceTagFilter

Member Function Documentation

◆ GetAppliedSourceTagFilter()

FGameplayTagContainer & GetAppliedSourceTagFilter ( )

◆ GetAppliedTargetTagFilter()

FGameplayTagContainer & GetAppliedTargetTagFilter ( )

◆ GetIgnoreHandles()

TArray< FActiveGameplayEffectHandle > & GetIgnoreHandles ( )

◆ GetIncludePredictiveMods()

bool GetIncludePredictiveMods ( ) const

◆ opAssign()

◆ SetCapturedSourceTagsFromSpec()

void SetCapturedSourceTagsFromSpec ( FGameplayEffectSpec & Spec)

◆ SetIncludePredictiveMods()

void SetIncludePredictiveMods ( bool bShouldIncludePredictiveMods)

Member Data Documentation

◆ AppliedSourceTagFilter

const FGameplayTagContainer& AppliedSourceTagFilter

◆ AppliedTargetTagFilter

const FGameplayTagContainer& AppliedTargetTagFilter

◆ IgnoreHandles

const TArray<FActiveGameplayEffectHandle>& IgnoreHandles

◆ IncludePredictiveMods

bool IncludePredictiveMods