FGameplayCueNotify_DecalInfo.
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FGameplayCueNotify_DecalInfo.
Properties that specify how to spawn a decal.
◆ GetbOverrideFadeOut()
| bool GetbOverrideFadeOut |
( |
| ) |
const |
If enabled, override default decal actor fade out values.
◆ GetbOverridePlacementInfo()
| bool GetbOverridePlacementInfo |
( |
| ) |
const |
If enabled, use the placement info override and not the default one.
◆ GetbOverrideSpawnCondition()
| bool GetbOverrideSpawnCondition |
( |
| ) |
const |
If enabled, use the spawn condition override and not the default one.
◆ opAssign()
◆ SetbOverrideFadeOut()
| void SetbOverrideFadeOut |
( |
bool | Value | ) |
|
If enabled, override default decal actor fade out values.
◆ SetbOverridePlacementInfo()
| void SetbOverridePlacementInfo |
( |
bool | Value | ) |
|
If enabled, use the placement info override and not the default one.
◆ SetbOverrideSpawnCondition()
| void SetbOverrideSpawnCondition |
( |
bool | Value | ) |
|
If enabled, use the spawn condition override and not the default one.
◆ bOverrideFadeOut
◆ bOverridePlacementInfo
| bool bOverridePlacementInfo |
◆ bOverrideSpawnCondition
| bool bOverrideSpawnCondition |
◆ DecalMaterial
◆ DecalSize
Decal size in local space (does not include the component scale).
◆ FadeOutDuration
Sets how long it takes for decal actor to fade out. Will override setting in class.
◆ FadeOutStartDelay
| float32 FadeOutStartDelay |
Sets when the decal actor will start fading out. Will override setting in class.
◆ PlacementInfoOverride
Defines how the decal will be placed.
◆ SpawnConditionOverride
Condition to check before spawning the decal.