G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_DecalInfo Struct Reference

FGameplayCueNotify_DecalInfo. More...

Public Member Functions

Functions
bool GetbOverrideSpawnCondition () const
 If enabled, use the spawn condition override and not the default one.
void SetbOverrideSpawnCondition (bool Value)
 If enabled, use the spawn condition override and not the default one.
bool GetbOverridePlacementInfo () const
 If enabled, use the placement info override and not the default one.
void SetbOverridePlacementInfo (bool Value)
 If enabled, use the placement info override and not the default one.
bool GetbOverrideFadeOut () const
 If enabled, override default decal actor fade out values.
void SetbOverrideFadeOut (bool Value)
 If enabled, override default decal actor fade out values.
FGameplayCueNotify_DecalInfo & opAssign (FGameplayCueNotify_DecalInfo Other)

Public Attributes

GameplayCueNotify
float32 FadeOutStartDelay
 Sets when the decal actor will start fading out. Will override setting in class.
FGameplayCueNotify_PlacementInfo PlacementInfoOverride
 Defines how the decal will be placed.
UMaterialInterface DecalMaterial
 Decal material to spawn.
FVector DecalSize
 Decal size in local space (does not include the component scale).
FGameplayCueNotify_SpawnCondition SpawnConditionOverride
 Condition to check before spawning the decal.
float32 FadeOutDuration
 Sets how long it takes for decal actor to fade out. Will override setting in class.
Variables
bool bOverridePlacementInfo
bool bOverrideFadeOut
bool bOverrideSpawnCondition

Detailed Description

FGameplayCueNotify_DecalInfo.

Properties that specify how to spawn a decal.

Member Function Documentation

◆ GetbOverrideFadeOut()

bool GetbOverrideFadeOut ( ) const

If enabled, override default decal actor fade out values.

◆ GetbOverridePlacementInfo()

bool GetbOverridePlacementInfo ( ) const

If enabled, use the placement info override and not the default one.

◆ GetbOverrideSpawnCondition()

bool GetbOverrideSpawnCondition ( ) const

If enabled, use the spawn condition override and not the default one.

◆ opAssign()

◆ SetbOverrideFadeOut()

void SetbOverrideFadeOut ( bool Value)

If enabled, override default decal actor fade out values.

◆ SetbOverridePlacementInfo()

void SetbOverridePlacementInfo ( bool Value)

If enabled, use the placement info override and not the default one.

◆ SetbOverrideSpawnCondition()

void SetbOverrideSpawnCondition ( bool Value)

If enabled, use the spawn condition override and not the default one.

Member Data Documentation

◆ bOverrideFadeOut

bool bOverrideFadeOut

◆ bOverridePlacementInfo

bool bOverridePlacementInfo

◆ bOverrideSpawnCondition

bool bOverrideSpawnCondition

◆ DecalMaterial

UMaterialInterface DecalMaterial

Decal material to spawn.

◆ DecalSize

FVector DecalSize

Decal size in local space (does not include the component scale).

◆ FadeOutDuration

float32 FadeOutDuration

Sets how long it takes for decal actor to fade out. Will override setting in class.

◆ FadeOutStartDelay

float32 FadeOutStartDelay

Sets when the decal actor will start fading out. Will override setting in class.

◆ PlacementInfoOverride

FGameplayCueNotify_PlacementInfo PlacementInfoOverride

Defines how the decal will be placed.

◆ SpawnConditionOverride

FGameplayCueNotify_SpawnCondition SpawnConditionOverride

Condition to check before spawning the decal.