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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FDialogueContextMapping & | opAssign (FDialogueContextMapping Other) |
Public Attributes | |
DialogueContextMapping | |
| USoundWave | SoundWave |
| The soundwave to play for this dialogue. | |
| FString | LocalizationKeyFormat |
| The format string to use when generating the localization key for this context. This must be unique within the owner dialogue wave. Available format markers: {ContextHash} - A hash generated from the speaker and target voices. | |
| FDialogueContext | Context |
| The context of the dialogue. | |
| FDialogueContextMapping & opAssign | ( | FDialogueContextMapping | Other | ) |
| FDialogueContext Context |
The context of the dialogue.
| FString LocalizationKeyFormat |
The format string to use when generating the localization key for this context. This must be unique within the owner dialogue wave. Available format markers: {ContextHash} - A hash generated from the speaker and target voices.
| USoundWave SoundWave |
The soundwave to play for this dialogue.