G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FDepthFieldGlowInfo Struct Reference

Info for glow when using depth field rendering. More...

Public Member Functions

Functions
bool GetbEnableGlow () const
 Whether to turn on the outline glow (depth field fonts only).
void SetbEnableGlow (bool Value)
 Whether to turn on the outline glow (depth field fonts only).
FDepthFieldGlowInfo & opAssign (FDepthFieldGlowInfo Other)

Public Attributes

Glow
FVector2D GlowOuterRadius
 If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y.
FVector2D GlowInnerRadius
 If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y.
FLinearColor GlowColor
 Base color to use for the glow.
Variables
bool bEnableGlow

Detailed Description

Info for glow when using depth field rendering.

Member Function Documentation

◆ GetbEnableGlow()

bool GetbEnableGlow ( ) const

Whether to turn on the outline glow (depth field fonts only).

◆ opAssign()

◆ SetbEnableGlow()

void SetbEnableGlow ( bool Value)

Whether to turn on the outline glow (depth field fonts only).

Member Data Documentation

◆ bEnableGlow

bool bEnableGlow

◆ GlowColor

FLinearColor GlowColor

Base color to use for the glow.

◆ GlowInnerRadius

FVector2D GlowInnerRadius

If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y.

◆ GlowOuterRadius

FVector2D GlowOuterRadius

If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y.