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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Info for glow when using depth field rendering. More...
Public Member Functions | |
Functions | |
| bool | GetbEnableGlow () const |
| Whether to turn on the outline glow (depth field fonts only). | |
| void | SetbEnableGlow (bool Value) |
| Whether to turn on the outline glow (depth field fonts only). | |
| FDepthFieldGlowInfo & | opAssign (FDepthFieldGlowInfo Other) |
Public Attributes | |
Glow | |
| FVector2D | GlowOuterRadius |
| If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y. | |
| FVector2D | GlowInnerRadius |
| If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y. | |
| FLinearColor | GlowColor |
| Base color to use for the glow. | |
Variables | |
| bool | bEnableGlow |
Info for glow when using depth field rendering.
| bool GetbEnableGlow | ( | ) | const |
Whether to turn on the outline glow (depth field fonts only).
| FDepthFieldGlowInfo & opAssign | ( | FDepthFieldGlowInfo | Other | ) |
| void SetbEnableGlow | ( | bool | Value | ) |
Whether to turn on the outline glow (depth field fonts only).
| bool bEnableGlow |
| FLinearColor GlowColor |
Base color to use for the glow.
| FVector2D GlowInnerRadius |
If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y.
| FVector2D GlowOuterRadius |
If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y.