|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Public Member Functions | |
Functions | |
| FAnimNode_OffsetRootBone & | opAssign (FAnimNode_OffsetRootBone Other) |
Public Attributes | |
CollisionTesting | |
| EOffsetRootBone_CollisionTestingMode | CollisionTestingMode |
| float32 | CollisionTestShapeRadius |
| FVector | CollisionTestShapeOffset |
Evaluation | |
| FRotator | RotationDelta |
| Delta applied to the rotation offset this frame. For procedural values, consider adjusting the input by delta time. | |
| FVector | TranslationDelta |
| Delta applied to the translation offset this frame. For procedural values, consider adjusting the input by delta time. | |
| EWarpingEvaluationMode | EvaluationMode |
Links | |
| FPoseLink | Source |
Settings | |
| float32 | RotationSpeedRatio |
| How much the offset can blend out, relative to the incoming rotation speed i.e. If root motion is rotating at 90 degrees/s, at 0.5, the offset can blend out at 45 degree/s. | |
| float32 | MaxTranslationError |
| How much the offset can deviate from the mesh component's translation in units Values lower than 0 disable this limit. | |
| bool | bClampToRotationVelocity |
| Whether to limit the offset's rotation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there's little to no rotation speed. | |
| float32 | TranslationSpeedRatio |
| How much the offset can blend out, relative to the incoming translation speed i.e. If root motion is moving at 400cm/s, at 0.5, the offset can blend out at 200cm/s. | |
| float32 | MaxRotationError |
| How much the offset can deviate from the mesh component's rotation in degrees Values lower than 0 disable this limit. | |
| float32 | RotationHalfLife |
| Controls how fast the rotation offset is blended out Values closer to 0 make it faster. | |
| float32 | TranslationHalflife |
| Controls how fast the translation offset is blended out Values closer to 0 make it faster. | |
| EOffsetRootBoneMode | RotationMode |
| The rotation offset behavior mode. | |
| EOffsetRootBoneMode | TranslationMode |
| The translation offset behavior mode. | |
| bool | bClampToTranslationVelocity |
| Whether to limit the offset's translation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there's little to no translation speed. | |
| FAnimNode_OffsetRootBone & opAssign | ( | FAnimNode_OffsetRootBone | Other | ) |
| bool bClampToRotationVelocity |
Whether to limit the offset's rotation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there's little to no rotation speed.
| bool bClampToTranslationVelocity |
Whether to limit the offset's translation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there's little to no translation speed.
| EOffsetRootBone_CollisionTestingMode CollisionTestingMode |
| FVector CollisionTestShapeOffset |
| float32 CollisionTestShapeRadius |
| EWarpingEvaluationMode EvaluationMode |
| float32 MaxRotationError |
How much the offset can deviate from the mesh component's rotation in degrees Values lower than 0 disable this limit.
| float32 MaxTranslationError |
How much the offset can deviate from the mesh component's translation in units Values lower than 0 disable this limit.
| FRotator RotationDelta |
Delta applied to the rotation offset this frame. For procedural values, consider adjusting the input by delta time.
| float32 RotationHalfLife |
Controls how fast the rotation offset is blended out Values closer to 0 make it faster.
| EOffsetRootBoneMode RotationMode |
The rotation offset behavior mode.
| float32 RotationSpeedRatio |
How much the offset can blend out, relative to the incoming rotation speed i.e. If root motion is rotating at 90 degrees/s, at 0.5, the offset can blend out at 45 degree/s.
| FPoseLink Source |
| FVector TranslationDelta |
Delta applied to the translation offset this frame. For procedural values, consider adjusting the input by delta time.
| float32 TranslationHalflife |
Controls how fast the translation offset is blended out Values closer to 0 make it faster.
| EOffsetRootBoneMode TranslationMode |
The translation offset behavior mode.
| float32 TranslationSpeedRatio |
How much the offset can blend out, relative to the incoming translation speed i.e. If root motion is moving at 400cm/s, at 0.5, the offset can blend out at 200cm/s.