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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FAnimNode_FootPlacement & | opAssign (FAnimNode_FootPlacement Other) |
| Public Member Functions inherited from FAnimNode_SkeletalControlBase | |
| FAnimNode_SkeletalControlBase & | opAssign (FAnimNode_SkeletalControlBase Other) |
Public Attributes | |
Alpha | |
| FInputScaleBiasClamp | AlphaScaleBiasClamp |
| FName | AlphaCurveName |
| FInputAlphaBoolBlend | AlphaBoolBlend |
| FInputScaleBias | AlphaScaleBias |
| float32 | Alpha |
| Current strength of the skeletal control. | |
| bool | bAlphaBoolEnabled |
| EAnimAlphaInputType | AlphaInputType |
Links | |
| FComponentSpacePoseLink | ComponentPose |
| Input link. | |
Performance | |
| int | LODThreshold |
| Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited. | |
Settings | |
| FFootPlacementPlantSettings | PlantSettings |
| FFootPlacementTraceSettings | TraceSettings |
| FFootPlacementInterpolationSettings | InterpolationSettings |
| EWarpingEvaluationMode | PlantSpeedMode |
| Foot/Ball speed evaluation mode (Graph or Manual) used to decide when the feet are locked Graph mode uses the root motion attribute from the animations to calculate the joint's speed Manual mode uses a per-foot curve name representing the joint's speed. | |
| TArray< FFootPlacemenLegDefinition > | LegDefinitions |
| FFootPlacementPelvisSettings | PelvisSettings |
| FBoneReference | PelvisBone |
| FBoneReference | IKFootRootBone |
| Public Attributes inherited from FAnimNode_SkeletalControlBase | |
| float32 | Alpha |
| Current strength of the skeletal control. | |
| EAnimAlphaInputType | AlphaInputType |
| bool | bAlphaBoolEnabled |
| FName | AlphaCurveName |
| FInputScaleBias | AlphaScaleBias |
| FInputAlphaBoolBlend | AlphaBoolBlend |
| FInputScaleBiasClamp | AlphaScaleBiasClamp |
| FComponentSpacePoseLink | ComponentPose |
| Input link. | |
| int | LODThreshold |
| Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited. | |
| FAnimNode_FootPlacement & opAssign | ( | FAnimNode_FootPlacement | Other | ) |
| float32 Alpha |
Current strength of the skeletal control.
| FInputAlphaBoolBlend AlphaBoolBlend |
| FName AlphaCurveName |
| EAnimAlphaInputType AlphaInputType |
| FInputScaleBias AlphaScaleBias |
| FInputScaleBiasClamp AlphaScaleBiasClamp |
| bool bAlphaBoolEnabled |
| FComponentSpacePoseLink ComponentPose |
Input link.
| FBoneReference IKFootRootBone |
| FFootPlacementInterpolationSettings InterpolationSettings |
| TArray<FFootPlacemenLegDefinition> LegDefinitions |
| int LODThreshold |
Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.
| FBoneReference PelvisBone |
| FFootPlacementPelvisSettings PelvisSettings |
| FFootPlacementPlantSettings PlantSettings |
| EWarpingEvaluationMode PlantSpeedMode |
Foot/Ball speed evaluation mode (Graph or Manual) used to decide when the feet are locked Graph mode uses the root motion attribute from the animations to calculate the joint's speed Manual mode uses a per-foot curve name representing the joint's speed.
| FFootPlacementTraceSettings TraceSettings |