G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FFootPlacementPelvisSettings Struct Reference

Public Member Functions

Functions
FFootPlacementPelvisSettings & opAssign (FFootPlacementPelvisSettings Other)

Public Attributes

Pelvis Settings
float32 HeelLiftRatio
 How much we prefer lifting the heel before dropping the hips to achieve the desired pose. 1 fully favors heel lift first. 0 fully favors pelvis drop first.
float32 LinearStiffness
float32 LinearDamping
float32 HorizontalRebalancingWeight
 How much we move the pelvis horizontally to re-balance the characters weight due to foot offsets. A value of 0 will disable this effect. Higher values may move the mesh outside of the character's capsule.
float32 MaxOffsetHorizontal
 Max horizontal foot adjustment we consider to lower the hips This can be used to prevent the hips from dropping too low when the feet are locked Exceeding this value will first attempt to roll the planted feet, and then slide.
float32 MaxOffset
 Max vertical offset from the input pose for the Pelvis. Reaching this limit means the feet may not reach their plant plane.
EPelvisHeightMode PelvisHeightMode
EActorMovementCompensationMode ActorMovementCompensationMode
 This is used to hold the Pelvis's interpolator in a fixed spot when the capsule moves up/down If your camera is directly attached to the character with little to no smoothing, you may want this on ComponentSpace.
bool bEnableInterpolation
bool bDisablePelvisOffsetInAir
FName DisablePelvisCurveName

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ ActorMovementCompensationMode

EActorMovementCompensationMode ActorMovementCompensationMode

This is used to hold the Pelvis's interpolator in a fixed spot when the capsule moves up/down If your camera is directly attached to the character with little to no smoothing, you may want this on ComponentSpace.

◆ bDisablePelvisOffsetInAir

bool bDisablePelvisOffsetInAir

◆ bEnableInterpolation

bool bEnableInterpolation

◆ DisablePelvisCurveName

FName DisablePelvisCurveName

◆ HeelLiftRatio

float32 HeelLiftRatio

How much we prefer lifting the heel before dropping the hips to achieve the desired pose. 1 fully favors heel lift first. 0 fully favors pelvis drop first.

◆ HorizontalRebalancingWeight

float32 HorizontalRebalancingWeight

How much we move the pelvis horizontally to re-balance the characters weight due to foot offsets. A value of 0 will disable this effect. Higher values may move the mesh outside of the character's capsule.

◆ LinearDamping

float32 LinearDamping

◆ LinearStiffness

float32 LinearStiffness

◆ MaxOffset

float32 MaxOffset

Max vertical offset from the input pose for the Pelvis. Reaching this limit means the feet may not reach their plant plane.

◆ MaxOffsetHorizontal

float32 MaxOffsetHorizontal

Max horizontal foot adjustment we consider to lower the hips This can be used to prevent the hips from dropping too low when the feet are locked Exceeding this value will first attempt to roll the planted feet, and then slide.

◆ PelvisHeightMode

EPelvisHeightMode PelvisHeightMode