G1R AngelScript
Scripting reference for the Gothic 1 Remake
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StereoLayer Namespace Reference

Functions

VR
void HideSplashScreen ()
 Hide the splash screen and return to normal display.
void SetSplashScreen (UTexture Texture, FVector2D Scale=FVector2D(1.000000, 1.000000), FVector Offset=FVector(0.000000, 0.000000, 0.000000), bool bShowLoadingMovie=false, bool bShowOnSet=false)
 Set splash screen attributes.
void ShowSplashScreen ()
 Show the splash screen and override the VR display.
void EnableAutoLoadingSplashScreen (bool InAutoShowEnabled)

Function Documentation

◆ EnableAutoLoadingSplashScreen()

void EnableAutoLoadingSplashScreen ( bool InAutoShowEnabled)

◆ HideSplashScreen()

void HideSplashScreen ( )

Hide the splash screen and return to normal display.

◆ SetSplashScreen()

void SetSplashScreen ( UTexture Texture,
FVector2D Scale = FVector2D ( 1.000000 , 1.000000 ),
FVector Offset = FVector ( 0.000000 , 0.000000 , 0.000000 ),
bool bShowLoadingMovie = false,
bool bShowOnSet = false )

Set splash screen attributes.

Parameters
Texture(in) A texture to be used for the splash. B8R8G8A8 format.
Scale(in) Scale multiplier of the splash screen.
Offset(in) Position in UE Units to offset the Splash Screen by

◆ ShowSplashScreen()

void ShowSplashScreen ( )

Show the splash screen and override the VR display.