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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Prefabricator | |
| void | GetAllAttachedActors (AActor Prefab, TArray< AActor > &AttachedActors) |
| void | RandomizePrefab (APrefabActor PrefabActor, FRandomStream InRandom) |
| void | SetPrefabAsset (APrefabActor PrefabActor, UPrefabricatorAssetInterface Prefab, bool bReloadPrefab) |
| APrefabActor | SpawnPrefab (const UObject WorldContextObject, UPrefabricatorAssetInterface Prefab, FTransform Transform, int Seed) |
| void | UnlinkPrefab (APrefabActor PrefabActor) |
| APrefabActor | FindTopMostPrefabActor (AActor InActor) |
| APrefabActor FindTopMostPrefabActor | ( | AActor | InActor | ) |
| void RandomizePrefab | ( | APrefabActor | PrefabActor, |
| FRandomStream | InRandom ) |
| void SetPrefabAsset | ( | APrefabActor | PrefabActor, |
| UPrefabricatorAssetInterface | Prefab, | ||
| bool | bReloadPrefab ) |
| APrefabActor SpawnPrefab | ( | const UObject | WorldContextObject, |
| UPrefabricatorAssetInterface | Prefab, | ||
| FTransform | Transform, | ||
| int | Seed ) |
| void UnlinkPrefab | ( | APrefabActor | PrefabActor | ) |