G1R AngelScript
Scripting reference for the Gothic 1 Remake
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AngelscriptAbilityAsync Namespace Reference

Functions

Ability|Tasks
UAbilityAsync_WaitGameplayEvent WaitGameplayEventToActor (AActor TargetActor, const FGameplayTag Tag, bool bTriggerOnce=false, bool bMatchExact=true)
UAbilityAsync_WaitGameplayTagAdded WaitGameplayTagAddToActor (AActor TargetActor, const FGameplayTag Tag, bool bTriggerOnce=false)
UAbilityAsync_WaitGameplayTagQuery WaitGameplayTagQueryOnActor (AActor TargetActor, FGameplayTagQuery Query, EWaitGameplayTagQueryTriggerCondition TriggerCondition=EWaitGameplayTagQueryTriggerCondition ::WhenTrue, bool bTriggerOnce=false)
UAbilityAsync_WaitGameplayTagRemoved WaitGameplayTagRemoveFromActor (AActor TargetActor, const FGameplayTag Tag, bool bTriggerOnce=false)
UAbilityAsync_WaitAttributeChanged WaitForAttributeChanged (AActor TargetActor, FGameplayAttribute Attribute, bool bTriggerOnce=false)

Function Documentation

◆ WaitForAttributeChanged()

UAbilityAsync_WaitAttributeChanged WaitForAttributeChanged ( AActor TargetActor,
FGameplayAttribute Attribute,
bool bTriggerOnce = false )

◆ WaitGameplayEventToActor()

UAbilityAsync_WaitGameplayEvent WaitGameplayEventToActor ( AActor TargetActor,
const FGameplayTag Tag,
bool bTriggerOnce = false,
bool bMatchExact = true )

◆ WaitGameplayTagAddToActor()

UAbilityAsync_WaitGameplayTagAdded WaitGameplayTagAddToActor ( AActor TargetActor,
const FGameplayTag Tag,
bool bTriggerOnce = false )

◆ WaitGameplayTagQueryOnActor()

UAbilityAsync_WaitGameplayTagQuery WaitGameplayTagQueryOnActor ( AActor TargetActor,
FGameplayTagQuery Query,
EWaitGameplayTagQueryTriggerCondition TriggerCondition = EWaitGameplayTagQueryTriggerCondition :: WhenTrue,
bool bTriggerOnce = false )

◆ WaitGameplayTagRemoveFromActor()

UAbilityAsync_WaitGameplayTagRemoved WaitGameplayTagRemoveFromActor ( AActor TargetActor,
const FGameplayTag Tag,
bool bTriggerOnce = false )