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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Ability|Tasks | |
| UAbilityAsync_WaitGameplayEvent | WaitGameplayEventToActor (AActor TargetActor, const FGameplayTag Tag, bool bTriggerOnce=false, bool bMatchExact=true) |
| UAbilityAsync_WaitGameplayTagAdded | WaitGameplayTagAddToActor (AActor TargetActor, const FGameplayTag Tag, bool bTriggerOnce=false) |
| UAbilityAsync_WaitGameplayTagQuery | WaitGameplayTagQueryOnActor (AActor TargetActor, FGameplayTagQuery Query, EWaitGameplayTagQueryTriggerCondition TriggerCondition=EWaitGameplayTagQueryTriggerCondition ::WhenTrue, bool bTriggerOnce=false) |
| UAbilityAsync_WaitGameplayTagRemoved | WaitGameplayTagRemoveFromActor (AActor TargetActor, const FGameplayTag Tag, bool bTriggerOnce=false) |
| UAbilityAsync_WaitAttributeChanged | WaitForAttributeChanged (AActor TargetActor, FGameplayAttribute Attribute, bool bTriggerOnce=false) |
| UAbilityAsync_WaitAttributeChanged WaitForAttributeChanged | ( | AActor | TargetActor, |
| FGameplayAttribute | Attribute, | ||
| bool | bTriggerOnce = false ) |
| UAbilityAsync_WaitGameplayEvent WaitGameplayEventToActor | ( | AActor | TargetActor, |
| const FGameplayTag | Tag, | ||
| bool | bTriggerOnce = false, | ||
| bool | bMatchExact = true ) |
| UAbilityAsync_WaitGameplayTagAdded WaitGameplayTagAddToActor | ( | AActor | TargetActor, |
| const FGameplayTag | Tag, | ||
| bool | bTriggerOnce = false ) |
| UAbilityAsync_WaitGameplayTagQuery WaitGameplayTagQueryOnActor | ( | AActor | TargetActor, |
| FGameplayTagQuery | Query, | ||
| EWaitGameplayTagQueryTriggerCondition | TriggerCondition = EWaitGameplayTagQueryTriggerCondition :: WhenTrue, | ||
| bool | bTriggerOnce = false ) |
| UAbilityAsync_WaitGameplayTagRemoved WaitGameplayTagRemoveFromActor | ( | AActor | TargetActor, |
| const FGameplayTag | Tag, | ||
| bool | bTriggerOnce = false ) |