G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UTargetingTask Class Reference

@class UTargetingTask More...

Public Member Functions

Targeting
UTargetingSubsystem GetTargetingSubsystem (FTargetingRequestHandle TargetingHandle) const
 Helper method to get the Targeting Subsystem in TargetingTask Blueprint Types.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

@class UTargetingTask

The base object type that all Targeting Tasks will derive from. The idea is the targeting system will take target requests that are collections of target tasks that will potentially generate/remove and perform operations on sets of targeting results data.

Potential Task Implementations:

Selection Tasks: Target selection tasks would be used to build up a collection of target request results. It is recommend they are added first in the targeting request. Things like ray casts, AOE shapes, actors under a reticle, etc are cases that generally fall under selection.

Filtering Tasks: Target filtering tasks are used to reduce the target result data set to those targets that match a given criteria. Things like actor class, team distance, facing, etc.

Sorting Tasks: Target sorting tasks would be useful to take the set and put them in an order the end user might prefer to make decisions on. Distance (min/max), score rating etc.

Member Function Documentation

◆ GetTargetingSubsystem()

UTargetingSubsystem GetTargetingSubsystem ( FTargetingRequestHandle TargetingHandle) const

Helper method to get the Targeting Subsystem in TargetingTask Blueprint Types.

◆ StaticClass()

UClass StaticClass ( )
static