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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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@class UTargetingTask More...
Public Member Functions | |
Targeting | |
| UTargetingSubsystem | GetTargetingSubsystem (FTargetingRequestHandle TargetingHandle) const |
| Helper method to get the Targeting Subsystem in TargetingTask Blueprint Types. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
@class UTargetingTask
The base object type that all Targeting Tasks will derive from. The idea is the targeting system will take target requests that are collections of target tasks that will potentially generate/remove and perform operations on sets of targeting results data.
Potential Task Implementations:
Selection Tasks: Target selection tasks would be used to build up a collection of target request results. It is recommend they are added first in the targeting request. Things like ray casts, AOE shapes, actors under a reticle, etc are cases that generally fall under selection.
Filtering Tasks: Target filtering tasks are used to reduce the target result data set to those targets that match a given criteria. Things like actor class, team distance, facing, etc.
Sorting Tasks: Target sorting tasks would be useful to take the set and put them in an order the end user might prefer to make decisions on. Distance (min/max), score rating etc.
| UTargetingSubsystem GetTargetingSubsystem | ( | FTargetingRequestHandle | TargetingHandle | ) | const |
Helper method to get the Targeting Subsystem in TargetingTask Blueprint Types.
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static |