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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Converts the current system time to timecode, relative to a provided frame rate. More...
Public Member Functions | |
Functions | |
| void | SetFrameRate (FFrameRate Value) |
| The frame rate at which the timecode value will be generated. | |
| FFrameRate | GetFrameRate () const |
| Return the frame rate of the frame time. | |
| bool | FetchTimecode (FQualifiedFrameTime &OutFrameTime) |
| Fetch current timecode from its source. e.g. From hardware/network/file/etc. It is recommended to cache the fetched timecode. | |
| FQualifiedFrameTime | GetDelayedQualifiedFrameTime () const |
| Return current frame time with FrameDelay applied. Only assume valid when GetSynchronizationState() returns Synchronized. | |
| FTimecode | GetDelayedTimecode () const |
| Return the delayed frame time converted into a timecode value. | |
| void | FetchAndUpdate () |
| Update the state of the provider. Call it to ensure timecode and state are updated. It is suggested to fetch timecode from its source and cache it for the getters. | |
| FQualifiedFrameTime | GetQualifiedFrameTime () const |
| Return current frame time. Since it may be called several times per frame, it is suggested to return a cached value. | |
| ETimecodeProviderSynchronizationState | GetSynchronizationState () const |
| The state of the TimecodeProvider and if it's currently synchronized and the Timecode and FrameRate getters are valid. | |
| FTimecode | GetTimecode () const |
| Return the frame time converted into a timecode value. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UTimecodeProvider | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Timecode | |
| bool | bUseHighPerformanceClock |
| Use the high performance clock instead of the system time to generate the timecode value. Using the high performance clock is faster but will make the value drift over time. | |
| bool | bGenerateFullFrame |
| When generating frame time, should we generate full frame without subframe value. | |
| Public Attributes inherited from UTimecodeProvider | |
| float32 | FrameDelay |
| Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. @see GetDelayedQualifiedFrameTime, GetDelayedTimecode. | |
| const FQualifiedFrameTime | DelayedQualifiedFrameTime |
| Return current frame time with FrameDelay applied. Only assume valid when GetSynchronizationState() returns Synchronized. | |
| const FTimecode | DelayedTimecode |
| Return the delayed frame time converted into a timecode value. | |
| const FFrameRate | FrameRate |
| Return the frame rate of the frame time. | |
| const FQualifiedFrameTime | QualifiedFrameTime |
| Return current frame time. Since it may be called several times per frame, it is suggested to return a cached value. | |
| const ETimecodeProviderSynchronizationState | SynchronizationState |
| The state of the TimecodeProvider and if it's currently synchronized and the Timecode and FrameRate getters are valid. | |
| const FTimecode | Timecode |
| Return the frame time converted into a timecode value. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Converts the current system time to timecode, relative to a provided frame rate.
| void SetFrameRate | ( | FFrameRate | Value | ) |
The frame rate at which the timecode value will be generated.
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static |
| bool bGenerateFullFrame |
When generating frame time, should we generate full frame without subframe value.
| bool bUseHighPerformanceClock |
Use the high performance clock instead of the system time to generate the timecode value. Using the high performance clock is faster but will make the value drift over time.