G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USoundMix Class Reference

Public Member Functions

Functions
void SetbApplyEQ (bool Value)
 Whether to apply the EQ effect.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

EQ
FAudioEQEffect EQSettings
float32 EQPriority
SoundClasses
TArray< FSoundClassAdjuster > SoundClassEffects
 Array of changes to be applied to groups.
SoundMix
float32 FadeInTime
 Time taken in seconds for the mix to fade in.
float32 Duration
 Duration of mix, negative means it will be applied until another mix is set.
float32 FadeOutTime
 Time taken in seconds for the mix to fade out.
float32 InitialDelay
 Initial delay in seconds before the mix is applied.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetbApplyEQ()

void SetbApplyEQ ( bool Value)

Whether to apply the EQ effect.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Duration

float32 Duration

Duration of mix, negative means it will be applied until another mix is set.

◆ EQPriority

float32 EQPriority

◆ EQSettings

FAudioEQEffect EQSettings

◆ FadeInTime

float32 FadeInTime

Time taken in seconds for the mix to fade in.

◆ FadeOutTime

float32 FadeOutTime

Time taken in seconds for the mix to fade out.

◆ InitialDelay

float32 InitialDelay

Initial delay in seconds before the mix is applied.

◆ SoundClassEffects

TArray<FSoundClassAdjuster> SoundClassEffects

Array of changes to be applied to groups.