G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPlayerMappableKeySettings Class Reference

Hold setting information of an Action Input or a Action Key Mapping for setting screen and save purposes. Experimental: Do not count on long term support for this structure. More...

Public Member Functions

Functions
void SetName (FName Value)
 A unique name for this player mapping to be saved with.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Settings
FText DisplayName
 The localized display name of this key mapping. Use this when displaying the mappings to a user.
FText DisplayCategory
 The category that this player mapping is in.
FGameplayTagContainer SupportedKeyProfiles
 If this key mapping should only be added when a specific key profile is equipped, then set those here.
UObject Metadata
 Metadata that can used to store any other related items to this key mapping such as icons, ability assets, etc.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Hold setting information of an Action Input or a Action Key Mapping for setting screen and save purposes. Experimental: Do not count on long term support for this structure.

Member Function Documentation

◆ SetName()

void SetName ( FName Value)

A unique name for this player mapping to be saved with.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DisplayCategory

FText DisplayCategory

The category that this player mapping is in.

◆ DisplayName

FText DisplayName

The localized display name of this key mapping. Use this when displaying the mappings to a user.

◆ Metadata

UObject Metadata

Metadata that can used to store any other related items to this key mapping such as icons, ability assets, etc.

◆ SupportedKeyProfiles

FGameplayTagContainer SupportedKeyProfiles

If this key mapping should only be added when a specific key profile is equipped, then set those here.

If this is empty, then the key mapping will not be filtered out based on the current profile.