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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Physical material masks are used to map multiple physical materials to a single rendering material. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
ImportSettings | |
| UAssetImportData | AssetImportData |
TextureSource | |
| int | UVChannelIndex |
| StaticMesh UV channel index to use when performing lookups with this mask. | |
| TextureAddress | AddressX |
| The addressing mode to use for the X axis. | |
| TextureAddress | AddressY |
| The addressing mode to use for the Y axis. | |
| UTexture | MaskTexture |
| Mask input texture, square aspect ratio recommended. Recognized mask colors include: white, black, red, green, yellow, cyan, turquoise, and magenta. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Physical material masks are used to map multiple physical materials to a single rendering material.
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static |
| TextureAddress AddressX |
The addressing mode to use for the X axis.
| TextureAddress AddressY |
The addressing mode to use for the Y axis.
| UAssetImportData AssetImportData |
| UTexture MaskTexture |
Mask input texture, square aspect ratio recommended. Recognized mask colors include: white, black, red, green, yellow, cyan, turquoise, and magenta.
| int UVChannelIndex |
StaticMesh UV channel index to use when performing lookups with this mask.