G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPhysicalMaterialMask Class Reference

Physical material masks are used to map multiple physical materials to a single rendering material. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ImportSettings
UAssetImportData AssetImportData
TextureSource
int UVChannelIndex
 StaticMesh UV channel index to use when performing lookups with this mask.
TextureAddress AddressX
 The addressing mode to use for the X axis.
TextureAddress AddressY
 The addressing mode to use for the Y axis.
UTexture MaskTexture
 Mask input texture, square aspect ratio recommended. Recognized mask colors include: white, black, red, green, yellow, cyan, turquoise, and magenta.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Physical material masks are used to map multiple physical materials to a single rendering material.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AddressX

TextureAddress AddressX

The addressing mode to use for the X axis.

◆ AddressY

TextureAddress AddressY

The addressing mode to use for the Y axis.

◆ AssetImportData

UAssetImportData AssetImportData

◆ MaskTexture

UTexture MaskTexture

Mask input texture, square aspect ratio recommended. Recognized mask colors include: white, black, red, green, yellow, cyan, turquoise, and magenta.

◆ UVChannelIndex

int UVChannelIndex

StaticMesh UV channel index to use when performing lookups with this mask.