G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraStatelessEmitter Class Reference

Editor data for stateless emitters Generates runtime data to be consumed by the game. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Emitter State
FNiagaraEmitterStateData EmitterState
General
int RandomSeed
FBox FixedBounds
UClass EmitterTemplateClass
bool bDeterministic
Modules
TArray< TObjectPtr< UNiagaraStatelessModule > > Modules
Renderer
TArray< TObjectPtr< UNiagaraRendererProperties > > RendererProperties
Scalability
FNiagaraPlatformSet Platforms
Spawn Info
TArray< FNiagaraStatelessSpawnInfo > SpawnInfos
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Editor data for stateless emitters Generates runtime data to be consumed by the game.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bDeterministic

bool bDeterministic

◆ EmitterState

◆ EmitterTemplateClass

UClass EmitterTemplateClass

◆ FixedBounds

FBox FixedBounds

◆ Modules

◆ Platforms

◆ RandomSeed

int RandomSeed

◆ RendererProperties

◆ SpawnInfos